Dolphin, the GameCube and Wii emulator - Forums
Is it possible to make tilt an instant button rather than delayed? - Printable Version

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+--- Thread: Is it possible to make tilt an instant button rather than delayed? (/Thread-is-it-possible-to-make-tilt-an-instant-button-rather-than-delayed)



Is it possible to make tilt an instant button rather than delayed? - TurboByte - 05-12-2019

Hey there,

Awkward title aside, recently I've been trying to configure my keyboard to play games with motion control, particularly tilting in a racing game. However, I noticed that there's significant delay between the key press and it registering as a turn, which leads to me turning the wrong direction. Rather frustrating if you ask me.

So, what I want is for a key press to instantly register as a full tilt to one side without any delay. Is this possible? If not, I'll just go dig one of my Wiimotes out of storage tomorrow  Tongue


RE: Is it possible to make tilt an instant button rather than delayed? - Billiard26 - 05-12-2019

The "delay" caused by emulating the rotation (and time) it takes to reach the desired angle is minimal and can be visualized in the mapping UI.

I think the delay you are experiencing is just the game waiting for stable accelerometer data.

I could expose the "rotation speed" of the "Tilt" mappings. But I really don't think that is going to help here.. it's already darn fast.

Perhaps this game you are playing supports GameCube controllers which would behave nicer?


RE: Is it possible to make tilt an instant button rather than delayed? - TurboByte - 05-13-2019

Oh, didn't think about using a GameCube controller, probably because I never owned one lol
In any case, it works a lot better, and it feels a lot better too.
Thanks! Big Grin