Dolphin, the GameCube and Wii emulator - Forums
Using six-axis as motion control source - Printable Version

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+--- Thread: Using six-axis as motion control source (/Thread-using-six-axis-as-motion-control-source)

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RE: Using six-axis as motion control source - wanderer189 - 10-23-2019

I would love to have the six axis work in Dolphin. I use DS4 controllers for most all my emulation and it is extremely helpful with Cemu, RPCS3, Citra , Yuzu, etc. If you have ever tried playing a wii game called Fishing Resort with a gamepad, it kinda sucks, but if you could use the six axis in a DS4 controller, it would be AWESOME.


RE: Using six-axis as motion control source - Miksel12 - 10-23-2019

(10-23-2019, 05:45 AM)wanderer189 Wrote: I would love to have the six axis work in Dolphin. I use DS4 controllers for most all my emulation and it is extremely helpful with Cemu, RPCS3, Citra , Yuzu, etc. If you have ever tried playing a wii game called Fishing Resort with a gamepad, it kinda sucks, but if you could use the six axis in a DS4 controller, it would be AWESOME.

Than you are going to like this pull request: https://github.com/dolphin-emu/dolphin/pull/8352
It works great!


RE: Using six-axis as motion control source - Giodude - 10-28-2019

Not sure if this has been posted yet, but there is a super easy way of doing this. If you add dolphin to steam, you can bind the gyro to anything you want, including the mouse. I've found this to be a game changer in tons of pc fps games, but i assume it would work well with games such as mario galaxy as well.