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Zelda TP latest builds (9857) - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Android (https://forums.dolphin-emu.org/Forum-android) +--- Thread: Zelda TP latest builds (9857) (/Thread-zelda-tp-latest-builds-9857) |
Zelda TP latest builds (9857) - Baist - 03-31-2019 The game on opengl is unplayable (once you get to the forest) runs at 15 fps and on vulkan works flawesly but the minimap is completely black, dosent matter wich settings. At least on 9494 had no issues (last Pic is from MMJ) . ![]() ![]()
RE: Zelda TP latest builds (9857) - JMC47 - 03-31-2019 We didn't do anything at all that'd affect the widescreen code so that's probably unrelated. The minimap probably means some fallback for paletted textures are broken on GLES. The only reason OpenGL is fine on MMJ is because they automatically turn on a hack that causes the minimap to render incorrectly. It's not actually faster. RE: Zelda TP latest builds (9857) - Baist - 04-01-2019 https://youtu.be/6_C0eDyBj-E RE: Zelda TP latest builds (9857) - Baist - 04-02-2019 (04-01-2019, 06:48 PM)Destroyer5150 Wrote: You can try it if you'd like. I've tried everything to make sure itsi not me. I've tried both, the official and unofficial and the widescreen hack stopped working on them both. Game won't even start. Just crash back to the menu. And I have tried with clean ini and dolphin install. Here's the code I'm using. Can confirm that this code crashes the app, at least eu region, also WW crashes with his own gecko. RE: Zelda TP latest builds (9857) - Fierce_Deity_2164 - 04-02-2019 Same issue with me using widescreen code |