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Smartphone's IR+Gyro as the emulated motion control - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: Smartphone's IR+Gyro as the emulated motion control (/Thread-smartphone-s-ir-gyro-as-the-emulated-motion-control) |
Smartphone's IR+Gyro as the emulated motion control - W.W.97 - 03-29-2019 Could the support of the smartphone IR sensor + Gyroscope be underway, as an emulation for motion control (à la cemuhook)? This could solve the issue of playing the games heavily based on motion (in my case, WarioWare: Smooth Moves) without a Wiimote, once and for all. RE: Smartphone's IR+Gyro as the emulated motion control - ExtremeDude2 - 03-29-2019 You mean like this? https://forums.dolphin-emu.org/Thread-unofficial-udpmote-for-android RE: Smartphone's IR+Gyro as the emulated motion control - W.W.97 - 03-30-2019 (03-29-2019, 10:43 PM)ExtremeDude2 Wrote: You mean like this? (I haven't use it, but according to the pics) Yep, and same if you tried Cemuhook (which I didn't test it on Cemu itself, but on Citra - which has built it in its canary build - and it did MIRACULOUSLY good) I even wonder what if a GBA emulator uses the same workaround for the gyro controls
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