Dolphin, the GameCube and Wii emulator - Forums
Expanding on controller configurations - Printable Version

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+--- Thread: Expanding on controller configurations (/Thread-expanding-on-controller-configurations)



Expanding on controller configurations - ganon - 03-29-2019

Ok so its no secret that you cant fully implement the Wii's controls fully to a BT control pad or on screen but can an option be added to 'toggle' more controls?

1. Have a 'hotkey' so when you press that, you can perhaps press a button/stick direction which will swing, tilt or shake depeninf on what you press.
2. Most of the Android phones have a gyrscope so surely you can add tilt?
3. Also shake the phone to act as shaing the nunchuck/wiimote?

Hope that made sense. Would really like to see a toggle featiure though.


RE: Expanding on controller configurations - ganon - 04-02-2019

Is this hard to implement?


RE: Expanding on controller configurations - JMC47 - 04-04-2019

I understand that it may seem easy to do, but if it was, someone would have done it. There are challenges associated with adding any feature, and I think you're grossly simplifying the challenge. Any solution has to work for users who have no idea what this feature is and work across thousands of games. I don't think it's impossible, but, programming for Android is a bit harder than native PCs.


RE: Expanding on controller configurations - Baist - 04-05-2019

(04-04-2019, 11:32 PM)Destroyer5150 Wrote: Just a whole new controller config. If I can, I'd like to mention other emu's that have decent controller customization options like ppsspp, mupen64. Just make the config read and right outside of root. That way we can create our own controller png packs and configs. We mostly need the ability to add macros and the ability to make a button "hold" once pressed AND for gods sake per game config saves. More customization options the better and WE ALL will help each other out when it comes to the "advanced" users vs the "newbies". And the abiltiy to customize the size per button. And no limits to how many buttons we can have onscreen. And an option to hide and seperate "as in c-up, c-down, etc." the analogs. Thanks and I apologise but please understand that a lot of us use only touchscreen.

Even with gamepad we need more buttons and customization, wiimote have so many functions, personally would like the ability to bind save/load and activate/deactivate settings to buttons for games like Mario galaxy that you need to constantly change "skyp EFB acces from cpu" at least until is fixed, if that's possible of courseĀ