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Emulator difficulty in processing Melee - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Emulator difficulty in processing Melee (/Thread-emulator-difficulty-in-processing-melee) |
Emulator difficulty in processing Melee - username - 11-29-2018 After playing Super Smash melee on Dolphin Version 5.0-9156. The FPS drops when the emulator 1) process a new stage and 2) when a button is pressed for the first time or a move/attack is used for the first time in the match? I think the reason for this is the inefficient algorithm used to introduce/process a move or a new stage from the game. RE: Emulator difficulty in processing Melee - Invader - 11-29-2018 What you're describing is shader generation stutter. You're going to want to turn on Ubershaders. You can read about the option here: https://dolphin-emu.org/blog/2017/07/30/ubershaders/ RE: Emulator difficulty in processing Melee - username - 11-29-2018 (11-29-2018, 07:22 AM)Invader Wrote: What you're describing is shader generation stutter. You're going to want to turn on Ubershaders. You can read about the option here: https://dolphin-emu.org/blog/2017/07/30/ubershaders/ Thanks bro. |