Dolphin, the GameCube and Wii emulator - Forums
Dolphin Constantly Dropping Controller Input - Printable Version

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+--- Thread: Dolphin Constantly Dropping Controller Input (/Thread-dolphin-constantly-dropping-controller-input)



Dolphin Constantly Dropping Controller Input - JRHE - 11-24-2018

Hello, I have recently gotten myself another Xbox One controller to play with on varying games including for use with Dolphin. Connection works fine, but controller inputs in dolphin cut out about every 20 seconds for about 1-3 seconds. I am using the second generation XBone controller model in wired mode. I have tested controller functionality in other things that aren't dolphin and everything was flawless, so it's obviously not a hardware problem. Would anyone have an idea as to why such issues among other issues with dolphin (random crashing while playing in tested and passing settings from older versions of dolphin, and just random slowdowns) would be occurring?

I have tested on multiple builds:

linux 5.0-9155
linux 5.0-7309


RE: Dolphin Constantly Dropping Controller Input - JMC47 - 11-24-2018

If you enable logging and put it on the max log level, is there anything printed during the drops?


RE: Dolphin Constantly Dropping Controller Input - JRHE - 11-29-2018

(11-24-2018, 09:21 PM)JMC47 Wrote: If you enable logging and put it on the max log level, is there anything printed during the drops?

The only thing that Dolphin prints when it happens are the following:

[color=#00ff00]InputCommon/ControllerInterface/ControllerInterface.cpp:223 N[SI]: Removed device: evdev/0/Microsoft X-Box One S pad [/color]

[color=#00ff00]InputCommon/ControllerInterface/ControllerInterface.cpp:208 N[SI]: Added device: evdev/0/Microsoft X-Box One S pad [/color]

The thing is the controller is not physically disconnecting. Testing for this kind of behavior with any other application results in nothing. I have no issues with other applications among the same and different cables on the same and different systems. Dolphin emulator is the only application to which the controller "disconnects and reconnects" whilst the controller actually stays connected to the system.