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Critical error: Failed to load any D3Dcompiler dll - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Critical error: Failed to load any D3Dcompiler dll (/Thread-critical-error-failed-to-load-any-d3dcompiler-dll) Pages:
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Critical error: Failed to load any D3Dcompiler dll - JustDevel - 11-05-2018 Don't know what to do. Using directx 9 version of Dolphin and same error. Processor can run dolphin and videochip, i think, too. RE: Critical error: Failed to load any D3Dcompiler dll - DJBarry004 - 11-05-2018 D3D9 hasn´t been officially supported for -years-. Try using the DX Web Updater anyway. RE: Critical error: Failed to load any D3Dcompiler dll - JustDevel - 11-05-2018 (11-05-2018, 04:15 AM)DJBarry004 Wrote: D3D9 hasn´t been officially supported for -years-. Already installed latest DX version. RE: Critical error: Failed to load any D3Dcompiler dll - mbc07 - 11-05-2018 If your system specs are the same from your profile, then I'm sorry but currently supported Dolphin versions won't be able to boot any game. Not only your system is too weak, it's integrated GPU lacks support for almost everything Dolphin needs to run games... RE: Critical error: Failed to load any D3Dcompiler dll - Helios - 11-05-2018 Your GPU does not support D3D11.1 https://github.com/dolphin-emu/dolphin/blob/master/Readme.md It might support GL 3.3, but I would not get your hopes up. RE: Critical error: Failed to load any D3Dcompiler dll - mbc07 - 11-05-2018 (11-05-2018, 09:33 AM)Helios Wrote: It might support GL 3.3, but I would not get your hopes up. AFAICT Ironlake iGPUs like the one in their Pentium P6200 are limited to OpenGL 2.0 on Windows, so, even the OpenGL backend won't run... RE: Critical error: Failed to load any D3Dcompiler dll - JustDevel - 11-05-2018 (11-05-2018, 10:11 AM)mbc07 Wrote: AFAICT Ironlake iGPUs like the one in their Pentium P6200 are limited to OpenGL 2.0 on Windows, so, even the OpenGL backend won't run... But when I had Mobile Intel 4 series chipset family dolphin worked fine. I tried to use Ishiiruka that supports DX9 backend (know that's old backend) and the same problem. I have installed also Visual C++ 2015; .NET 4.5 and XNA 4.0 RE: Critical error: Failed to load any D3Dcompiler dll - DJBarry004 - 11-06-2018 There are a total of 10 different GPUs in the whole Intel 4 series. That info is little to not specific. https://ark.intel.com/products/series/34468/Intel-4-Series-Chipsets EDIT: It seems some of those chipsets used the GMA X4500, which supports DX10. https://en.wikipedia.org/wiki/List_of_Intel_chipsets#Southbridge_9xx_and_3/4_Series_chipsets RE: Critical error: Failed to load any D3Dcompiler dll - JustDevel - 11-06-2018 (11-06-2018, 12:29 AM)DJBarry004 Wrote: There are a total of 10 different GPUs in the whole Intel 4 series. That info is little to not specific. Yeah, my card also supports DX 10.1, but Dolphin doesn't run in D3D 9... This is some weird... RE: Critical error: Failed to load any D3Dcompiler dll - Helios - 11-06-2018 We don't support 4.0.2 or any fork of it. You're on your own with problems with D3D9 |