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FPS counter shrinks - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Android (https://forums.dolphin-emu.org/Forum-android) +--- Thread: FPS counter shrinks (/Thread-fps-counter-shrinks) |
FPS counter shrinks - Megaman - 11-02-2018 Is there any solution for this it was working fine till yesterday but now it's really tiny to see and I don't know why this happens RE: FPS counter shrinks - Ethanwinters88 - 11-02-2018 (11-02-2018, 11:21 PM)Megaman Wrote: Is there any solution for this it was working fine till yesterday but now it's really tiny to see and I don't know why this happensU probably changed the pluggin into Vulkan as it got a high resolution from default compared to the opengl RE: FPS counter shrinks - JosJuice - 11-03-2018 (11-02-2018, 11:48 PM)Ethanwinters88 Wrote: U probably changed the pluggin into Vulkan as it got a high resolution from default compared to the opengl No, the resolution works the same way. I think Vulkan lacks the (not very elegant) OSD text scaling that OpenGL has, though. RE: FPS counter shrinks - ganon - 11-04-2018 (11-03-2018, 03:29 AM)JosJuice Wrote: No, the resolution works the same way. I think Vulkan lacks the (not very elegant) OSD text scaling that OpenGL has, though. Is this bug being looked into? RE: FPS counter shrinks - JosJuice - 11-04-2018 (11-04-2018, 03:28 AM)ganon Wrote: Is this bug being looked into? It's not a bug, it's a missing feature. But either way, there's some major rework being done to OSD that should improve this and make it consistent on all backends. Don't know when it'll be merged, though. |