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Loading a saved state makes Wii Nunchuk out of control - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Loading a saved state makes Wii Nunchuk out of control (/Thread-loading-a-saved-state-makes-wii-nunchuk-out-of-control) |
Loading a saved state makes Wii Nunchuk out of control - yeh - 10-28-2018 I am using a real Wii Remote and the Nunchuk on Dolphin 5.0-8909, but every time when I load a state, the Nunchuk will get out of control, acting like the analog stick, C button or Z button is stuck. I have to unplug and re-plug the Nunchuk to make it back to work. Is it possible to fix this issue in the future? Another case https://www.reddit.com/r/DolphinEmulator/comments/4qht22/loading_a_saved_state_makes_wiimote_nunchuck_go/ RE: Loading a saved state makes Wii Nunchuk out of control - ExtremeDude2 - 10-28-2018 Pretty sure the answer is going to be don't use savestates. RE: Loading a saved state makes Wii Nunchuk out of control - yeh - 10-29-2018 (10-28-2018, 11:54 PM)ExtremeDude2 Wrote: Pretty sure the answer is going to be don't use savestates. OK, thank you.
RE: Loading a saved state makes Wii Nunchuk out of control - MayImilae - 10-29-2018 I talked about this in another thread recently, so I'll quote it here! (10-26-2018, 05:39 PM)MayImilae Wrote: Savestates are very hard for Dolphin. On a NES or SNES emulator, savestates are pretty easy - the hardware they are emulating is very simple with little to keep track of, everything is done in software so the emulator has full control, and they don't have to worry about outside factors. But the GameCube and Wii have INSANE complexity by comparison! We have to use hardware acceleration for performance opening us up to API implementation and driver issues (and their updates), we have to worry about fighting operating systems for memory management, a user could antivirus/antimalware snooping on memory and toying with things, on and on. We have a lot of factors to contend with that are outside of our control, any of which could break a savestate! And we certainly aren't cycle accurate, the GC and Wii have literally more possible states than all the particles on the surface of the earth, and deterministic settings suck performance so no one uses them and even then they aren't perfect, etc etc. And that's not even counting that Dolphin is an evolving emulator still and changes to core emulation will break all prior savestates entirely! RE: Loading a saved state makes Wii Nunchuk out of control - yeh - 10-29-2018 (10-29-2018, 07:02 PM)MayImilae Wrote: I talked about this in another thread recently, so I'll quote it here! Thanks for the quotations.
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