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MKWII Bloom Fix ported to PAL (may need testing) - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: MKWII Bloom Fix ported to PAL (may need testing) (/Thread-mkwii-bloom-fix-ported-to-pal-may-need-testing) |
MKWII Bloom Fix ported to PAL (may need testing) - therealteamplayer - 09-23-2018 I posted on here a while ago about issues with MKWII's bloom fix on the wiki, and I'm convinced that this is due to the code being designed for the NTSC version. Is it possible to port the code? I roughly know how to port basic codes using RAM dumps, but this seems a lot more complex. EDIT: I think I managed to figure out how to port it! If you're playing MKWII PAL, try this: c221d348 00000005 3ac0000e 3ae0001a 3b00001c 3b200034 3b40000e 3b80001c 3ba00026 80730020 60000000 00000000 c2214cb8 00000009 2c1d0026 40a2003c a0e30000 2c070098 40a20018 3ce00026 60e7001c 90e30000 5400f0be 4800001c 2c07004c 40a20014 3ce00013 60e7000e 90e30000 5400f0be 2c060000 00000000 c22353cc 00000004 a0050002 2c00000e 40a20010 5400103a 5484103a 9081000c 60000000 00000000 c221d53c 00000004 57a0043f 3ba00098 3b800072 3b2000d0 3b000072 3ae00068 3ac00039 00000000 |