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Unplayable slowdown using netplay in Super Mario Sunshine - Printable Version

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+--- Thread: Unplayable slowdown using netplay in Super Mario Sunshine (/Thread-unplayable-slowdown-using-netplay-in-super-mario-sunshine)



Unplayable slowdown using netplay in Super Mario Sunshine - Oktayey - 09-17-2018

On netplay version 5.0-8715 and 5.0-8716, the game runs at around 5 FPS on the title screen and during gameplay. No other versions have been tested, other than 5.0, which works, but has a problem with the host and the client losing synchronization.

Does anybody know a fix for this?


RE: Unplayable slowdown using netplay in Super Mario Sunshine - JosJuice - 09-17-2018

Does turning off dual core affect it?


RE: Unplayable slowdown using netplay in Super Mario Sunshine - Oktayey - 09-17-2018

(09-17-2018, 04:53 AM)JosJuice Wrote: Does turning off dual core affect it?

I don't know, I'll check


RE: Unplayable slowdown using netplay in Super Mario Sunshine - Oktayey - 09-17-2018

(09-17-2018, 04:53 AM)JosJuice Wrote: Does turning off dual core affect it?

It worked!! Thanks a bundle!


RE: Unplayable slowdown using netplay in Super Mario Sunshine - Helios - 09-17-2018

Alright, I gotta ask.

Netplay in SMS? Why?

That's an exclusively single player game no?


RE: Unplayable slowdown using netplay in Super Mario Sunshine - Oktayey - 09-17-2018

(09-17-2018, 10:04 AM)Helios Wrote: Alright, I gotta ask.

Netplay in SMS? Why?

That's an exclusively single player game no?

I like to watch


RE: Unplayable slowdown using netplay in Super Mario Sunshine - Helios - 09-17-2018

Fair enough.

Probably way more bandwidth efficient than a stream of comparable quality