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Unplayable slowdown using netplay in Super Mario Sunshine - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Unplayable slowdown using netplay in Super Mario Sunshine (/Thread-unplayable-slowdown-using-netplay-in-super-mario-sunshine) |
Unplayable slowdown using netplay in Super Mario Sunshine - Oktayey - 09-17-2018 On netplay version 5.0-8715 and 5.0-8716, the game runs at around 5 FPS on the title screen and during gameplay. No other versions have been tested, other than 5.0, which works, but has a problem with the host and the client losing synchronization. Does anybody know a fix for this? RE: Unplayable slowdown using netplay in Super Mario Sunshine - JosJuice - 09-17-2018 Does turning off dual core affect it? RE: Unplayable slowdown using netplay in Super Mario Sunshine - Oktayey - 09-17-2018 (09-17-2018, 04:53 AM)JosJuice Wrote: Does turning off dual core affect it? I don't know, I'll check RE: Unplayable slowdown using netplay in Super Mario Sunshine - Oktayey - 09-17-2018 (09-17-2018, 04:53 AM)JosJuice Wrote: Does turning off dual core affect it? It worked!! Thanks a bundle! RE: Unplayable slowdown using netplay in Super Mario Sunshine - Helios - 09-17-2018 Alright, I gotta ask. Netplay in SMS? Why? That's an exclusively single player game no? RE: Unplayable slowdown using netplay in Super Mario Sunshine - Oktayey - 09-17-2018 (09-17-2018, 10:04 AM)Helios Wrote: Alright, I gotta ask. I like to watch RE: Unplayable slowdown using netplay in Super Mario Sunshine - Helios - 09-17-2018 Fair enough. Probably way more bandwidth efficient than a stream of comparable quality |