![]() |
|
Afterplugging Support - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Controllers (https://forums.dolphin-emu.org/Forum-controllers) +--- Thread: Afterplugging Support (/Thread-afterplugging-support) |
Afterplugging Support - Rufus - 09-04-2018 Why does this not have afterplugging support? For a console that's all about interchanging control styles, how can we ever do this seemlessly without proper afterplugging support? RE: Afterplugging Support - ExtremeDude2 - 09-04-2018 I assume you mean plug and play? (aka connect a controller after the game has started) Edit: nvm, the term I was looking for was hotplug RE: Afterplugging Support - JosJuice - 09-04-2018 Dolphin does support this, just not on Windows ![]() Hopefully it'll be available for Xinput at some point in the future. RE: Afterplugging Support - mchtly@gmail.com - 09-16-2018 There's an open PR for this feature: https://github.com/dolphin-emu/dolphin/pull/6183 |