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ARM support for Windows? - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Hardware (https://forums.dolphin-emu.org/Forum-hardware) +--- Thread: ARM support for Windows? (/Thread-arm-support-for-windows) |
ARM support for Windows? - Guilherme - 08-30-2018 With the new ARM laptop/tablets running Snapdragon SoCs and Windows 10, and probably we'll have many devices of other manufacturers soon, have you guys thought about making a Windows build supporting ARM architecture? I'm curious to know about the driver quality of Adreno on Windows (OpenGL, Vulkan and and DirectX), CPU thermal performance, and wonder if the performance will be too different compared to Android. RE: ARM support for Windows? - JonnyH - 08-30-2018 I think someone started looking at that here: https://forums.dolphin-emu.org/Thread-compiling-win32-arm64 It seemed to get to a point where it booted at least - but not sure if that ever got merged upstream? As for performance - it'll likely be exactly the same as android. Driver stacks may be different (e.g. using MS's DirectX framework instead qcomm doing everything themselves with opengl/vulkan may help some things, for example. Or it may be worse). As for the JIT and cpu - they'll probably be exactly the same - as the OS doesn't really get involved there. RE: ARM support for Windows? - Guilherme - 09-01-2018 (08-30-2018, 07:17 AM)JonnyH Wrote: I think someone started looking at that here: https://forums.dolphin-emu.org/Thread-compiling-win32-arm64 Thank you, I'll take a look there. |