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[Wii - NTSC] Bleach: Shattered Blade - Printable Version

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+--- Thread: [Wii - NTSC] Bleach: Shattered Blade (/Thread-wii-ntsc-bleach-shattered-blade)



[Wii - NTSC] Bleach: Shattered Blade - rene mauricio - 03-24-2009

[color=#FF0000]About[/color]:

Bleach: Shattered Blade, originally published as Bleach Wii: The Naked Blade's Glistening Rondo (BLEACH Wii 白刃きらめく輪舞曲(ロンド) ,Bleach Wii Hakujin Kirameku Rondo?) in Japan, is the second installment in the Bleach Nintendo Home Consoles series. The game was released in Japan on December 14, 2006 and in North America on October 9, 2007, with a European release planned in the 29th of February 2008 and Australia's release was on the 28th of February 2008. Although the anime outside Japan has not yet reached this point in the series, the game will be a direct port of the Japanese version for American and European consumers, similar to the US release of the game.

A new character has been designed specifically for this game, an arrancar named Arturo Plateado (アルトゥロ・プラチアド ,Aruturo Purachiado?, literally Silver Arthur in Spanish). This character's appearance is similar to that of Grimmjow Jeagerjaques', though Arturo's hair and hollow remains, which also take the form of half a jaw bone like Grimmjow's, are fairly longer. Unlike most other arrancar, Arturo was self-made. Arturo can also disguise himself as anything from Gotei 13 captains to zanpakutō spirits. He once raided Soul Society, but was sealed beneath Sōkyoku Hill by the shinigami 2000 years prior to the start of Bleach. When the Sōkyoku was destroyed during Ichigo Kurosaki's rescue of Rukia Kuchiki, the seal placed on Arturo was broken and he was freed.

From Wikipedia, the free encyclopedia



[color=#FF0000]Current Emulation Status[/color]:
  • As far as I can tell, this game is perfect


[color=#FF0000]Current Optimal Settings (R 2680)[/color]:
Based on an E8400 4GHz CPU, GTX 260 GPU on Windows 7 64-bit. Results may vary.

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[color=#FF0000]Additional Screen Shots or Videos[/color]:

[color=#000000]You[/color][color=#FF0000]Tube[/color] HD

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RE: [Wii - NTSC] Bleach: Shattered Blade - clawcito - 07-14-2009

where i can download it?


RE: [Wii - NTSC] Bleach: Shattered Blade - Nero-Jin - 07-19-2009

Hello, I use the Svn Build 3661 and the PAL Version of Bleach: Shattered Blade. It works fine and fast, but if I use Bankai with Ichigo or renji, the animation at the beginning, if the camera goes to an Close up, repeat endless times! With the SVN Build 1713 it works complete, but I can't play with the Keyboard on it!

[color=#FF6347]HERE IS A VIDEO NOW! YOU CAN SEE WHAT I MEAN ON THOSE![/color]
http://www.youtube.com/watch?v=3p-hoPrACdc&fmt=18

This is my Computer Hard- and Software:

OS: Microsoft Windows XP Professional, Version 2002 Service Pack 3 (32 Bit System)
Processor: Intel Pentium D (Dual Core) 2x 2.66GHz
RAM: 3GB DDR2 Ram.
Graphic Card: NVIDIA GeForce 7950 GT 512MB


My setting for this game are the follows:

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[Image: wiic.png]

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[Image: gfxadvanced.png]

[Image: isoproperties.png]



RE: [Wii - NTSC] Bleach: Shattered Blade - donoki - 08-17-2010

I have a question:
Where should i put the savegames of this game, because anywhere i put it, it doesnt work.. with other games is simple.. but this game doesnt recognize my savegame..

this is it:
http://www.wiisave.com/index.php?dlid=2633


RE: [Wii - NTSC] Bleach: Shattered Blade - admin89 - 08-17-2010

Use "Wii save import" browse for data.bin(real wiisave)


RE: [Wii - NTSC] Bleach: Shattered Blade - donoki - 08-18-2010

(08-17-2010, 09:32 PM)admin89 Wrote: Use "Wii save import" browse for data.bin(real wiisave)

it doesnt work for this game Undecided
another idea?

Edit.:

Oh it works now, thanks, it just needed to be renamed to bleach_shattered_blade.bin - works now Smile


RE: [Wii - NTSC] Bleach: Shattered Blade - Priviliged - 11-23-2011

I would like to point out a serious Dolphin issue that hasn't occured before . It's been addressed a couple of times yet the devs didn't manage to do anything about it.


It's the very same thing that Nero-Jin described in this thread.

The problem is nonexistent on the 3089 build. I have been checking 10 most recent and it always occurs. Even some random ones since 3089.


It's clear that the bug has appeared around 3089+.

[EDIT] R 6515 works fine aswell

To give you more info :
the animation just runs a short infnite cycle, the music is not looped, still only the background music can be heared, no other voices are added (as opposed to the correct situation). The game doesn't respond to any controls, except the "home/Enter" button which succesfully allows me to browse the Wii menu.

I'm a programmer myself and I treat the new bugs with the highest priority. (I believe they are the easiest to solve Big Grin ) That's why I'd like to encourage the devs to have an in depth view into this case.

Specs

No controllers added, just keyboard
Win Xp SP3
GPU : GF 8800 GTS 512 MB ram
2 GB ram

[color=#DAA520]I will be happy to provide any more info[/color]