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emulators - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: emulators (/Thread-emulators--5090) |
emulators - stefano clagna - 11-16-2009 What the differences off gamecube and wii emulator? Maybe if you make only gamecube and only wii emulator.....it mean separated you would make faster one off the emulator and maybe it will run faster already now...... ![]() I am just guesing and sorry for my english and soo many questions..................
RE: emulators - abfab126 - 11-16-2009 I think we have a Genius here ! RE: emulators - nosound97 - 11-16-2009 What RE: emulators - KHRZ - 11-16-2009 The point of having 2 emus in one is that GC and Wii is so similar, basically they had a GC emu and then managed to play Wii with it with some modifications... I'm not a dev but I doubt there would be a benefit of separating them, but some features that are only used in some games can be disabled for speed games (like EFB access that is only needed for SMG) RE: emulators - James333 - 11-17-2009 As I understand the WII only have to load 2 files to run GC games , the "bc" that changes the clock speed from 729 MHz to 486 MHz(or 162 MHz I can't remember ). And the MIOS that is a slightly modified version of the IPL (BIOS of the Gamecube). So they basically (in the wii at least) they use the same instructions But I don't know if in dolphin it works in that way RE: emulators - Koji - 11-17-2009 The 162 mhz is the clock of the graphics processor. Basically, the Wii is an overclocked gamecube with a flash drive, bluetooth module, and a poorly designed file system. There is no reason to make them seperate emulators, since they require the same 90-95% of code. It's kind of like most Sega Master System emulators also support gamegear. They have a lot of similar hardware, so it makes sense to incorporate them into a singular emulator. RE: emulators - stefano clagna - 11-20-2009 (11-17-2009, 11:15 AM)Koji Wrote: The 162 mhz is the clock of the graphics processor. so the ps2 is just overlocked ps1 as the wii is overlocked gamecube
RE: emulators - rpgman1 - 11-20-2009 That could be said for the emulation of DS, GBA, and GBC. With each being an improvement over the previous generation. I wouldn't think the PS2 as an overclocked PS1 because it is so vastly different in architecture from other consoles. The same could be said for the PS3, as it is really radically different from PS2. This is why PCSX2 needs at least a dual-core processor to run games effectively. Sony was ahead of its time, but coding and programming proved to be extremely difficult on the system. PS3 also shares the same problems PS2 has in its early years. It will be several years before the PS3 and 360 can be emulated on PC. Dolphin still has to be improved upon and it takes time to make it a perfect emulator of GC and Wii. RE: emulators - stefano clagna - 11-21-2009 (11-20-2009, 06:15 AM)rpgman1 Wrote: That could be said for the emulation of DS, GBA, and GBC. With each being an improvement over the previous generation. I wouldn't think the PS2 as an overclocked PS1 because it is so vastly different in architecture from other consoles. The same could be said for the PS3, as it is really radically different from PS2. This is why PCSX2 needs at least a dual-core processor to run games effectively. Sony was ahead of its time, but coding and programming proved to be extremely difficult on the system. PS3 also shares the same problems PS2 has in its early years. It will be several years before the PS3 and 360 can be emulated on PC. Dolphin still has to be improved upon and it takes time to make it a perfect emulator of GC and Wii. I know I was just kiding............
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