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How to map Logitech F310 - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Controllers (https://forums.dolphin-emu.org/Forum-controllers) +--- Thread: How to map Logitech F310 (/Thread-how-to-map-logitech-f310) |
How to map Logitech F310 - alnash - 01-23-2017 Hi, Can someone point me on a good tutorial on how to map Logitech F310 (Xbox-compatible) buttons to emulated Wiimote? This one https://wiki.dolphin-emu.org/index.php?title=Configuring_Controllers is too brief... I'm kinda helpless there, because I don't know what is IR, Tilt, Swing and other stuff, and where which physical button must go... Or maybe there's a ready-made mapping profile for F310 that I can download and install into button-mapping part? At the moment I have only one game "The Last Story". Regards, Alex RE: How to map Logitech F310 - JosJuice - 01-24-2017 How to map it depends so much on the specific game that it's impossible to say where each button must go. IR is the pointer feature, but I don't think I can elaborate more on the rest. Tilt and Swing are simply to tilt and swing the controller. For The Last Story, I would recommend setting the extension to Classic and just configuring that Classic Controller instead of the Wii Remote. This is because the Classic Controller's layout is very similar to the traditional gamepad layout (Xbox/PlayStation/SNES) and has no motion controls. This also applies to other games that support Classic Controllers. RE: How to map Logitech F310 - alnash - 01-24-2017 (01-24-2017, 01:08 AM)JosJuice Wrote: How to map it depends so much on the specific game that it's impossible to say where each button must go. IR is the pointer feature, but I don't think I can elaborate more on the rest. Tilt and Swing are simply to tilt and swing the controller. Classic Controller is much more understandable, thanks! |