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Paper Mario: Thousand Year Door graphical glitch - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Paper Mario: Thousand Year Door graphical glitch (/Thread-paper-mario-thousand-year-door-graphical-glitch) |
Paper Mario: Thousand Year Door graphical glitch - Smannesman - 01-14-2017 Although the game runs pretty well, I've run into a graphical glitch and I was wondering if it was something I should report or not. There are instances in the following video at 0:33 and 0:55 for example during a transition scene. https://youtu.be/mgl8jLnI7iM If it's a known issue or something that's wrong with my settings I'd rather not bother anyone with it. RE: Paper Mario: Thousand Year Door graphical glitch - Helios - 01-14-2017 Possibly a driver bug. Are you using the OpenGL backend? RE: Paper Mario: Thousand Year Door graphical glitch - Smannesman - 01-14-2017 I am, but I get the same issues when using D3D11 though. (I just tested it) RE: Paper Mario: Thousand Year Door graphical glitch - Neui - 01-14-2017 It's described on the wiki: https://wiki.dolphin-emu.org/index.php?title=Paper_Mario:_The_Thousand-Year_Door#Glitched_Transitions Quote:Most transition effects will show only garbage. Disable EFB Copies to Texture Only to prevent that. RE: Paper Mario: Thousand Year Door graphical glitch - Smannesman - 01-14-2017 (01-14-2017, 06:41 AM)Neui Wrote: It's described on the wiki: https://wiki.dolphin-emu.org/index.php?title=Paper_Mario:_The_Thousand-Year_Door#Glitched_TransitionsHuh, I have a game ini that is supposed to disable that. That's weird, but thanks! |