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Paper Mario: Thousand Year Door graphical glitch - Printable Version

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+--- Thread: Paper Mario: Thousand Year Door graphical glitch (/Thread-paper-mario-thousand-year-door-graphical-glitch)



Paper Mario: Thousand Year Door graphical glitch - Smannesman - 01-14-2017

Although the game runs pretty well, I've run into a graphical glitch and I was wondering if it was something I should report or not.

There are instances in the following video at 0:33 and 0:55 for example during a transition scene.

https://youtu.be/mgl8jLnI7iM

If it's a known issue or something that's wrong with my settings I'd rather not bother anyone with it.


RE: Paper Mario: Thousand Year Door graphical glitch - Helios - 01-14-2017

Possibly a driver bug. Are you using the OpenGL backend?


RE: Paper Mario: Thousand Year Door graphical glitch - Smannesman - 01-14-2017

I am, but I get the same issues when using D3D11 though.
(I just tested it)


RE: Paper Mario: Thousand Year Door graphical glitch - Neui - 01-14-2017

It's described on the wiki: https://wiki.dolphin-emu.org/index.php?title=Paper_Mario:_The_Thousand-Year_Door#Glitched_Transitions

Quote:Most transition effects will show only garbage. Disable EFB Copies to Texture Only to prevent that.
Note: In some cases the game will actually crash if you have EFB Copies to Texture Only enabled.



RE: Paper Mario: Thousand Year Door graphical glitch - Smannesman - 01-14-2017

(01-14-2017, 06:41 AM)Neui Wrote: It's described on the wiki: https://wiki.dolphin-emu.org/index.php?title=Paper_Mario:_The_Thousand-Year_Door#Glitched_Transitions
Huh, I have a game ini that is supposed to disable that.
That's weird, but thanks!