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how dolphin uses FFB - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: how dolphin uses FFB (/Thread-how-dolphin-uses-ffb) |
how dolphin uses FFB - ulao - 11-03-2016 I was wondering how Dolphin uses force feedback. Does it implement and depend on something like sharpDX or did the team use native DX? RE: how dolphin uses FFB - leolam - 11-06-2016 Neither, on Linux. ![]() More seriously, I have no idea for Windows, but the relevant code is in the ControllerInterface: https://github.com/dolphin-emu/dolphin/tree/master/Source/Core/InputCommon/ControllerInterface RE: how dolphin uses FFB - ulao - 11-06-2016 Ahh, should have thought about that. C++ not c#, its all native Dx. The search for c# FFB wrapper continues. |