Dolphin, the GameCube and Wii emulator - Forums
how dolphin uses FFB - Printable Version

+- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org)
+-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support)
+--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion)
+--- Thread: how dolphin uses FFB (/Thread-how-dolphin-uses-ffb)



how dolphin uses FFB - ulao - 11-03-2016

I was wondering how Dolphin uses force feedback. Does it implement and depend on something like sharpDX or did the team use native DX?


RE: how dolphin uses FFB - leolam - 11-06-2016

Neither, on Linux. Tongue

More seriously, I have no idea for Windows, but the relevant code is in the ControllerInterface: https://github.com/dolphin-emu/dolphin/tree/master/Source/Core/InputCommon/ControllerInterface


RE: how dolphin uses FFB - ulao - 11-06-2016

Ahh, should have thought about that. C++ not c#, its all native Dx. The search for c# FFB wrapper continues.