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RE: Nintendo Switch - Invader - 12-09-2017

(12-08-2017, 03:54 PM)mbc07 Wrote: Bayonetta 3 announcement, alongside the ports, the character in Smash Bros and the amiibo just serves to confirm the franchise is basically owned by Nintendo now Tongue

I actually am curious who owns the Bayonetta IP. Is it Sega or Platinum? Sega published the first game and for some reason got their name on the second game's intro despite not doing anything to help development at all. If I remember correctly anyway.


RE: Nintendo Switch - KHg8m3r - 12-09-2017

Zelda BoTW Champions Ballad DLC is out now!


RE: Nintendo Switch - MayImilae - 12-09-2017

(12-09-2017, 02:25 AM)Invader Wrote: I actually am curious who owns the Bayonetta IP. Is it Sega or Platinum? Sega published the first game and for some reason got their name on the second game's intro despite not doing anything to help development at all. If I remember correctly anyway.

Platinum owns the IP. The first game didn't sell as much as predicted, and Sega refused to fund a second game. If it wasn't for Nintendo picking up publishing, Bayonetta 2 would not exist! And it made a lot of sense since Nintendo was starving for 3rd party content on the Wii U, and it fit with them wanting more mature games at the time.

As more evidence that Platinum own the IP, in April of 2017 Sega was willing to work with them again later for the PC re-release of Bayonetta 1. They published it there! Nintendo certainly wouldn't have gone for that. ...and it kind of makes sense for Sega to have been ok with it since it was a digital only release of an already developed game so there was like, zero risk and essentially just free money.


RE: Nintendo Switch - User0001 - 12-13-2017

Seeing as Deemo and Voez are on the Switch, I hope Cytus ends up on the Switch as well. One of the best rhythm games I've ever played.


RE: Nintendo Switch - MayImilae - 12-18-2017

Xenoblade 2 Spoilers: (Show Spoiler)



RE: Nintendo Switch - admin89 - 12-19-2017

Just get yourself a copy of Nioh (Complete Edition)
I'm sure it will make Xenoblade look like Animal Crossing
Spoiler Alert: (Show Spoiler)



RE: Nintendo Switch - Link_to_the_past - 12-19-2017

(12-18-2017, 02:44 PM)MayImilae Wrote:
Xenoblade 2 Spoilers: (Show Spoiler)

I am just before the ending in Xenoblade 2 and the story is pretty good, i just stopped before the final fight doing all the sidequests, blade quests and developing the towns since i don't want for it to end. And there is plenty of content there. There is much more otaku vibe to this game but i see it being used mainly for humor so it isn't as annoying as some were saying, for me at least.


RE: Nintendo Switch - MayImilae - 12-21-2017

Ok, here we go - the systems working against eachother post! This is just from me playing the game and looking at it from my game design experience and study. I'm bound to miss a lot, since this game has SO many weird little problems in it, but I'll try to cover my biggest complaints!


Xenoblade 2 Systems Analysis (yes, spoilers): (Show Spoiler)

As an ending for this massive post, I want to say that most of what lead up to all of this certainly was not under Monolithsoft's control. As someone who studies game design and worked on a game before, it is very obvious to me that Monolithsoft set out to spend years on a massive sprawling epic masterpiece that would make Xenoblade 1 look tiny by comparison, but then they were pushed to rush out a product as fast as possible to match the Switch's launch year. And I'm not really blaming Nintendo for this either, they REALLY needed the switch to succeed and they needed an awesome RPG for it and knew who to go to, and I'm sure they very very handsomely rewarded Monolithsoft accordingly. But conflicting directions create a conflicted game. I'm already starting to put together the original vision, where the concepts of Colony 6 are spread out into the entire game! Bits and pieces of it are everywhere! It's a shame that that never came to past.

That said... they were rushed, so they focused on the narrative and just dealt with the mechanics as they could then shipped. Honestly, if they had to make something subpar and rushed, that was the right choice. In RPGs players come for narrative, and narrative is the driving force of the genre. If the narrative sucks, to the audience the whole game would be bad, but if some mechanics are bad, to the audience only those specific mechanics are bad. Plus you can't patch the narrative, but you can patch the mechanics to some degree. I really hope there are some patches coming that will smooth some of these issues over (and maybe some performance patches would be nice too!). They can't solve the core conflicts, but, they can ease it a bit, and address some of the smaller issues.

Still, this is the game we have, and while its nice to imagine what could have been, it didn't happen. And my theory could just be totally wrong! ¯\_(ツ)_/¯

Aaaanyway, this has been my probably should have been a blog post thing talking about Xenoblade 2’s mechanical problems. And this will also probably be the last time I rant like this, since I’ve basically said my peace at this point. If you read all of this… Wow you’re amazing!


RE: Nintendo Switch - DrHouse64 - 12-21-2017

Omg MayImilae, this is literally an article, I hope you didn't wrote all that just for this thread ! Big Grin


RE: Nintendo Switch - Kurausukun - 12-22-2017

While I agree with a good amount of those criticisms, I also think you've exaggerated them to some degree.