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Compiling the Android port - Printable Version


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Development Thread
Compiling the Android port (/Thread-green-notice-development-thread-compiling-the-android-port)

Pages: 1 2


RE: Compiling the Android port - TheGamerPro - 10-17-2016

Is this for Git Cherry Pick?


RE: Compiling the Android port - degasus - 10-17-2016

This is for compiling from source. Which commit/patch/... you want to build, I'd also suggest to read a git tutorial, as dolphin manages its source with git: https://github.com/dolphin-emu/dolphin/commits/master

Hint: "cherry-pick" is a tool within git which allows to you pick a random patch (eg the wiimote UI stuff) and add it to your local source.
But here, you likely need the opposite way. "revert" is a git tool which allows you to remove a patch from your source (eg the disabled GL ES3.1 usage: 6219c39cf599115736bf482a68b8ba4e80788305)


RE: Compiling the Android port - ninjaneko - 10-18-2016

I've installed Android studio, but I can't find where I can select NDK, LLDB and CMake in the SDK component setup.

There are the screenshots of the setup :

[Image: 30299269071_c0f769fd81_b.jpg]

[Image: 30385218545_a6d1a03966_b.jpg]

[Image: 30088311070_1c53eebc2c_b.jpg]

[Image: 30088310090_f0bc61b42d_b.jpg]

[Image: 29753726823_0fe9976b09_b.jpg]

Have I done something wrong ?


RE: Compiling the Android port - degasus - 10-18-2016

Oh, seems like the initial GUI isn't feature complete. So just install the default system, and choose them later on. Once the installation is complete, you can open the SDK manager with more packages: https://github.com/dolphin-emu/dolphin/blob/master/AndroidSetup.md#getting-dependencies


RE: Compiling the Android port - nonexist - 10-18-2016

Is posible to use the program though my computer is 32bit?


RE: Compiling the Android port - degasus - 10-18-2016

(10-18-2016, 01:15 AM)nonexist Wrote: Is posible to use the program though my computer is 32bit?

I think so, but I haven't tried it so far.


RE: Compiling the Android port - TheGamerPro - 10-18-2016

(10-17-2016, 08:52 PM)degasus Wrote: This is for compiling from source. Which commit/patch/... you want to build, I'd also suggest to read a git tutorial, as dolphin manages its source with git: https://github.com/dolphin-emu/dolphin/commits/master

Hint: "cherry-pick" is a tool within git which allows to you pick a random patch (eg the wiimote UI stuff) and add it to your local source.
But here, you likely need the opposite way. "revert" is a git tool which allows you to remove a patch from your source (eg the disabled GL ES3.1 usage: 6219c39cf599115736bf482a68b8ba4e80788305)
Thxfor the info, I'll sneak into my mom's pc and do this as mine broke hehe


RE: Compiling the Android port - ninjaneko - 10-20-2016

It was not so easy, but I've been able to install everything, I'll take a look at it this weekend.


RE: Compiling the Android port - nonexist - 10-24-2016

(10-17-2016, 08:52 PM)degasus Wrote: This is for compiling from source. Which commit/patch/... you want to build, I'd also suggest to read a git tutorial, as dolphin manages its source with git: https://github.com/dolphin-emu/dolphin/commits/master

Hint: "cherry-pick" is a tool within git which allows to you pick a random patch (eg the wiimote UI stuff) and add it to your local source.
But here, you likely need the opposite way. "revert" is a git tool which allows you to remove a patch from your source (eg the disabled GL ES3.1 usage: 6219c39cf599115736bf482a68b8ba4e80788305)

i try to use revert but it says no changes detected