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Looking for inspiration on what to play... - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: Looking for inspiration on what to play... (/Thread-looking-for-inspiration-on-what-to-play) |
RE: Looking for inspiration on what to play... - Handz_Gaming - 10-13-2016 (10-13-2016, 12:56 AM)Admentus Wrote: Ahh yes. The one and only Admentus right here. As you might have guessed I am a massive fan of N64 games (which still are today unparalleled). So yeah, about using codes. Dolphin (just like the actual GameCube and Wii) has support for two different kinds of codes: AR and Gecko. Oh man, you've just opened up my world! I'm definitely a fan of emulators, that's pretty much what my playlist is all about. However I didn't know about these codes so I'm really excited to give them a try! I'm gonna rerecord my Sunshine video in 60fps as that's already looking stunning in 1080p with the HD pack I found. I've only got a 750ti so it's not 4k ready just yet but when I upgrade to a gtx1070 I should hopefully be able to do some 4k stuff. Have you tried out any of the Mayflash USB adopters? I've got nearly all of them and they're great. The Wii & GC stuff is flawless and I'm getting on well with the other consoles. It's nice playing a N64 emulator in 1080p but it still doesn't beat using the original controller! Cost me a few quid to collect them all, but it's worth it in the end. Thanks for all your help on this one! RE: Looking for inspiration on what to play... - Admentus - 10-13-2016 (10-13-2016, 01:15 AM)Handz_Gaming Wrote: Oh man, you've just opened up my world! I'm definitely a fan of emulators, that's pretty much what my playlist is all about. However I didn't know about these codes so I'm really excited to give them a try! I'm gonna rerecord my Sunshine video in 60fps as that's already looking stunning in 1080p with the HD pack I found. I've only got a 750ti so it's not 4k ready just yet but when I upgrade to a gtx1070 I should hopefully be able to do some 4k stuff. Sadly I haven't tried out any of the Mayflash USB adapters. I am more of an Xbox One Wireless Controller for Windows 10 fan (I never liked Xbox systems, but their controllers are the best for PC gaming). There are a few advantages using a Xbox One controllers, the extra buttons are nice when binding complex Wiimote motion controls (no more relentless shaking with Donkey Kong Country Returns, just press a button instead) or for emulation specific controls such as save states. To be honest, the whole reason why I started working on porting N64 games for Dolphin is because N64 emulation sucks. It is a mess. Project64 sucks. Mupen64 sucks. Plugins sucks. Rice sucks. Glide64 sucks. Even GlideN64 sucks (although much less severe). Dolphin is just awesome! There, I said it! Please don't me mad with me . It is just too bad a lot of games were never ported to the virtual console, I curse thee Banjo-Kazooie and Donkey Kong 64 for not being available on the VC!
RE: Looking for inspiration on what to play... - Handz_Gaming - 10-13-2016 (10-13-2016, 01:33 AM)Admentus Wrote: Sadly I haven't tried out any of the Mayflash USB adapters. I am more of an Xbox One Wireless Controller for Windows 10 fan (I never liked Xbox systems, but their controllers are the best for PC gaming). There are a few advantages using a Xbox One controllers, the extra buttons are nice when binding complex Wiimote motion controls (no more relentless shaking with Donkey Kong Country Returns, just press a button instead) or for emulation specific controls such as save states. I haven't tried any N64 stuff through Dolphin yet, if you reckon it's a lot better than Project 64 then I'm more than willing to give it a try! The Mayflash Wii sensor bar is a must if you wanna play with the Wiimotes, likewise with the gamecube controller adapter it works perfectly! I've got a wired 360 controller I use for Rocket League and games like that, but I'm a bit of a purist when it comes to retro stuff. I'll even put up with the Dreamcast controller when using the emulator! I do also own all the retro consoles as well, but I prefer to play them through the emulators now (even built a second PC just for retro stuff!). RE: Looking for inspiration on what to play... - Admentus - 10-13-2016 Well... I still use the official sensor bar of my actual wii... With a Bluetooth receiver for the (MotionPlus) Wiimotes. I try to avoid using the Wiimote most of the time. I am not that fond of shaking with my arms. So I just bind everything to my controller or my Keyboard + Mouse. This works quite well for New Super Mario Bros. Wii or Donkey Kong Country Returns for example. In fact, the Super Mario Galaxy games play much more superior with the Keyboard + Mouse setup than they ever did with a Wiimote + Nunchuk. Sometimes this can not be avoided (*looks at MotionPlus and Skyward Sword*). Of course, games with support for the GameCube or Classic controller are a pro! I vote for Dolphin being able to emulate MotionPlus. I am a massive retro fan yeah! But even retro games needs to be improved in every way they can, such as with audio, graphics, controls, difficulty and so on. I couldn't bear to play Ocarina of Time or Majora's Mask with those old graphics, so a texture pack does wonders! 240p or 480p is a no-go. Nothing less than 1080p can be accepted in today's world. I expect in the years that come that the standard will be raised to 4k. But since 4k is a bit expensive, it can wait. RE: Looking for inspiration on what to play... - themanuel - 10-13-2016 (10-12-2016, 10:48 PM)Handz_Gaming Wrote: Ah DK Country is a good shout, might have to give that a go. Funny enough I've just done a Mario Sunshine video but I didn't know about the 60FPS hack? Do you know how to do this as I'll re-record the video in 60FPS as that would be amazing.Well, since Admentus made a big splash here now I won't have to point him out for you If you want to try SMS at 60FPS (which you should!), get the Gecko code from here and add it to the game-specific ini file. Just right click the game and select "open config" or "open ini"; I'm going by memory here. In the text file that appears, enter the following and save the file: [Gecko] [color=black]$60FPS (Region-Free) F6000002 80008180 BF800000 3F000000 00000000 43300000 14000004 3F800000 E0000000 80008000 F6000002 80008180 801E0074 901E0038 801E007C 901E0078 14000014 60000000 E0000000 80008000 F6000001 80008180 40800034 C03F00D0 D2000004 00000002 3DC03F80 91DF00D0 C03F00D0 00000000 E0000000 80008000[/color] [color=black][Gecko_Enabled][/color] [color=black][color=#000000]$60FPS (Region-Free)[/color] [/color] In the game properties screen you will also need to increase a slider there for "Video Rate" to 2, so that the game speed stays correct. There is also a Gecko code there for widescreen rendering with correct aspect ratio, which can be added to the game's ini file in the same way. Finally, you'll really want to download the texture pack from here. Get the DDS version and unzip its contents to "Documents/Dolphin Emulator/Load/Textures/GMS". After that, just launch the game and prepare to be floored. If you get stuck, I can help you more when I get home tonight. RE: Looking for inspiration on what to play... - JosJuice - 10-13-2016 (10-13-2016, 02:46 AM)themanuel Wrote: In the game properties screen you will also need to increase a slider there for "Video Rate" to 2, so that the game speed stays correct. Are you sure? This Gecko code works correctly without anything like that if I recall correctly, and that option doesn't even exist in official Dolphin. RE: Looking for inspiration on what to play... - Admentus - 10-13-2016 (10-13-2016, 03:00 AM)JosJuice Wrote: Are you sure? This Gecko code works correctly without anything like that if I recall correctly, and that option doesn't even exist in official Dolphin. I believe the old 60 FPS code version did, which was in fact a patch: Type: dword, Set-off: 804167B8, Value: 3F600000. It was also most likely NTSC-U bound. It does not work on Dolphin Master since it relied on the VBeam hack. The Gecko Code version however works perfectly without the need for a Video Rate (I think themanual was referring to Ishiiruka, which has this kind of hack) or VBeam hack (which got removed a loooong time ago from Dolphin Master). The Gecko version works perfectly on the latest Dolphin Development Build or Dolphin 5.0. The only downside is that it significantly demands more of your system to run at 60 FPS instead of 30 FPS. RE: Looking for inspiration on what to play... - retroben - 10-13-2016 Darkludx and I both found the "60fps" codes for Wind Waker and Twilight Princess but there's currently no way to get it at the correct pace. All they need is the pacing addresses in order to run at the correct speed with perfection,or the original ASM for the addresses that "link" (pun intended) to the frame factor so it can be forced to always run at 60fps without being too fast or any need of the pacing changes. Here is Twilight Princess' frame factor address: 00502763 000000xx or 80502760 for the ASM related value that turned no search results in both 32bits and the 16bits 2760 half being too confusing for me. Fun fact: Turning TP's 60fps (04502630 00xxxxxx) code's value to half of 000A4CB8 with CPU Clock Override at 200% or higher makes it run technically at 120fps with quadruple pace because the factor address value becomes 00 (unlimited?) with this set. RE: Looking for inspiration on what to play... - themanuel - 10-13-2016 (10-13-2016, 03:00 AM)JosJuice Wrote: Are you sure? This Gecko code works correctly without anything like that if I recall correctly, and that option doesn't even exist in official Dolphin. I'll try that tonight. I may still have the old code in my ini file but I don't have access to my gaming computer at the moment. In fact, I think it is a "patch" code (OnFrame) that I'm running in conjunction with double video rate, if memory serves me right. It's certainly on Ishiiruka. However, if the new Gecko code makes the game run slower than the old code with double video rate, I'll have to stick with the old one. As it is, with 4xIR, custom HD textures, 4xMSAA, widescreen code and 60FPS code, the game is already running for me at ~75FPS, which is great, but I don't have a lot of margin for further slowdown. RE: Looking for inspiration on what to play... - JosJuice - 10-13-2016 (10-13-2016, 03:46 AM)themanuel Wrote: In fact, I think it is a "patch" code (OnFrame) that I'm running in conjunction with double video rate, if memory serves me right. It's certainly on Ishiiruka. That would make perfect sense. |