Dolphin, the GameCube and Wii emulator - Forums
Failure in 2 High compatibility games - Printable Version

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+--- Thread: Failure in 2 High compatibility games (/Thread-failure-in-2-high-compatibility-games)



Failure in 2 High compatibility games - Pacguy64 - 09-27-2016

To start, it seems that most games are tested in the OpenGL backend. My older graphics setup doesn't seem to support it though, so I have to use Direct3D 11, which I suspect might be part of the problem. I'm using Dolphin 5.0.

I have had game breaking issues in 2 games which seem to work fine, or at least boot, on most other systems:

Mario Galaxy displays the WiiMote caution screen like normal, fades to black, then crashes my Video Driver with the following error:
Quote:DX11::Renderer::AccessEFB failed in Render.cpp at line 431: Map staging buffer failed

Super Paper Mario works properly until the scene with the castle fades out, then dolphin crashes without giving an error message.


Melee and brawl work just fine, as well as the Wii menu and most preinstalled channels (Mii channel, photo channel, etc.) Despite fiddling with the settings, looking up the games and their most compatible settings, and doing lots of googling, I haven't found any solutions. If a fix isn't possible, then I'd at least appreciate a list of other titles that might not be compatible with my system; I don't want to needlessly dump games.


RE: Failure in 2 High compatibility games - KHg8m3r - 09-27-2016

I've got some bad news for you: it's your GPU. Your profile says "Mobile Intel® GMA 4500MHD", which if true is your limiting issue here. Not only is it slow, the driver support is horrendous due to how old it is.

On top of that, Super Paper Mario is one of like 5 games that uses Bounding Box, which is a very tricky piece of software for GPUs to handle. You need OpenGL 4.3 or higher to handle it under OpenGL (which your GPU doesn't support), and under D3D on Intel GPU's its a hit or miss based on drivers, and for you it looks like a miss. The ony thing you can do is to see if Intel has any updates for the for s newer version that will handle bounding box. See list of supported cards here.

As for Mario Galaxy, that's one of teh most GPU demanding games to play in Dolphin, so I'm going to guess driver issues again.

Since you're using a laptop, there's not much you can do to upgrade it besides checking for new drivers. What you could alternately do is to get a new computer. You can build a great little emulation mini pc for around $400 (US)

Edit: here's a quick and dirty mini PC build for Dolphin that will play anything wonderfully. it's about $490 after a rebate.


RE: Failure in 2 High compatibility games - Pacguy64 - 09-27-2016

Thanks for the thorough reply! I had a feeling I was gonna have to replace my old laptop at some point.


RE: Failure in 2 High compatibility games - KHg8m3r - 09-27-2016

Yeah, I figured I would put it all in one big post rather than drag it out over several posts.

If you don't want a desktop, we also recommend this Dell laptop because it has a strong Skylake CPU, a good cooling system, and a decent GPU.