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Texture issues with Direct3D 11 - Printable Version

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+--- Thread: Texture issues with Direct3D 11 (/Thread-texture-issues-with-direct3d-11)

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RE: Texture issues with Direct3D 11 - TangyAC - 09-25-2016

R7 270x Same issue, gonna try downgrading


RE: Texture issues with Direct3D 11 - ScarletMomiji - 09-26-2016

i7-3770k and AMD 7950, having the same types of issues in d3d11. Certain textures will be messed up.

A list so far from what I have is the Lives/Rings/Time in Sonic colors is garbled, and the top bar in the menus for Mario Kart: Double Dash! is as well.

I had these issues before updating to 16.9.1 drivers. Those drivers were 5-6 months old. After grabbing Dolphin 5.0, is when I noticed the issues going on.

OpenGL does not have these issues, but I get a noticeable slowdown in Sonic Colors with the 60FPS AR hack in that and some others due to AMD's lesser OpenGL support/performance somewhat, so I'm sad to have to use it atm.

Edit: JUST messed around with something while running Double Dash, Texture cache accuracy set to Safe = texture error, Fast = Texture Error, Middle = NO Texture Errors.

What is up with that?

edit 2: my textures were not as messed up as the OPs were, so I have no clue if this may be the same sort of issue. I'm going through and testing my other games.

Edit 3: Texture issues seem to only be fixing themselves if you open Graphics, and change the Texture Cache Accuracy while the game is Running. Tested with Native resolution, no EFB scaling or other graphical changes applied.


RE: Texture issues with Direct3D 11 - mimimi - 09-26-2016

The texture cache should be cleared when you change the setting while the game is running. That fits my suspicion that this issue is related to textures being used over and over again.


RE: Texture issues with Direct3D 11 - ScarletMomiji - 09-26-2016

(09-26-2016, 09:59 AM)mimimi Wrote: The texture cache should be cleared when you change the setting while the game is running. That fits my suspicion that this issue is related to textures being used over and over again.

I'm seeing it be different textures too.

Double Dash had the 50/100/150 CC mushrooms messed up, and the OK! buttons, then another time the menu bar was messed up again.

During a race, it was either the Held-Item texture, or your current position that had the texture errors. 


RE: Texture issues with Direct3D 11 - Blob55 - 10-01-2016

I get those issues, plus when I run it in OpenGL, the games I play crash and missing texture errors pop up.

Edit: I tried Scarlet's trick of changing the Texture Cache, but it just makes the textures messed up in different ways...

Edit 2: Seem to get the same errors pop up when I play in D3d11.

I'm using an AMD Radeon R9 200 Series


RE: Texture issues with Direct3D 11 - Blob55 - 10-01-2016

Ugh, I just re-downloaded an older version of my drivers, but it just says I'm still with the most recent version. :/

OK, most stable version pf Dolphin appears to be 5.0-615.


RE: Texture issues with Direct3D 11 - ToxicCaves - 10-03-2016

I tried as ScarletMomiji said about changing the texture cache during gameplay and it did change some of the graphics for the better. But some would change between bad and good again. So there is progress with this setting but not the best.
And about each game, Animal Crossing games seem to get hit the hardest with this issue where if I'd play Shadow the Hedgehog it would really only give me issues with the menus and ring desplay, etc.

But yeah, so far I'v just been using OpenGL in the meantime. Theres a new software update for my AMD driver so I'll try that along with one of the newer dolphin versions sometime soon.


RE: Texture issues with Direct3D 11 - mimimi - 10-03-2016

(10-03-2016, 02:05 PM)ToxicCaves Wrote: I tried as ScarletMomiji said about changing the texture cache during gameplay and it did change some of the graphics for the better. But  some would change between bad and good again. So there is progress with this setting but not the best.
And about each game, Animal Crossing games seem to get hit the hardest with this issue where if I'd play Shadow the Hedgehog it would really only give me issues with the menus and ring desplay, etc.

But yeah, so far I'v just been using OpenGL in the meantime. Theres a new software update for my AMD driver so I'll try that along with one of the newer dolphin versions sometime soon.

You can also give the Vulkan backend a try. It might be slower than DX11(for now), but faster than Opengl for you.


RE: Texture issues with Direct3D 11 - ToxicCaves - 10-11-2016

Sorry for taking so long to reply to this thread but the Vulkan backend fixes all the problems! It runs nicely too for me. Goodbye DX11 and hello Vulkan my new best friend