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Cannot play Metroid Prime Trilogy with D3D11 - Printable Version

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+--- Thread: Cannot play Metroid Prime Trilogy with D3D11 (/Thread-cannot-play-metroid-prime-trilogy-with-d3d11)



Cannot play Metroid Prime Trilogy with D3D11 - drhycodan - 09-16-2016

For some reason, dolphin always get stuck on a black screen every time I try to run Metroid Prime Trilogy with D3D11.  OpenGL and D3D12 work fine, however.  What is wrong with D3D11?


RE: Cannot play Metroid Prime Trilogy with D3D11 - JosJuice - 09-16-2016

That sounds like the 5.0-76 bug that makes Dolphin get stuck on a black screen when booting using (exclusive?) fullscreen with D3D11 for Wii games.


RE: Cannot play Metroid Prime Trilogy with D3D11 - drhycodan - 09-16-2016

Is this going to be fixed?


RE: Cannot play Metroid Prime Trilogy with D3D11 - JosJuice - 09-16-2016

It would be very strange if it wouldn't get fixed. I don't know when it will be fixed, though.


RE: Cannot play Metroid Prime Trilogy with D3D11 - JMC47 - 09-16-2016

With Dolphin, it'll either get fixed or someone will remove D3D11 support. One or the other, no inbetween.


RE: Cannot play Metroid Prime Trilogy with D3D11 - drhycodan - 09-19-2016

Well, I enabled "borderless fullscreen" with D3D11 and it still gets stuck on a black screen when booting any game.


RE: Cannot play Metroid Prime Trilogy with D3D11 - JosJuice - 09-19-2016

I may have been wrong about there being a difference between borderless and exclusive fullscreen. Either way, not using fullscreen at all when booting will avoid the problem. You can turn it on again after booting.