![]() |
|
Cannot play Metroid Prime Trilogy with D3D11 - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Cannot play Metroid Prime Trilogy with D3D11 (/Thread-cannot-play-metroid-prime-trilogy-with-d3d11) |
Cannot play Metroid Prime Trilogy with D3D11 - drhycodan - 09-16-2016 For some reason, dolphin always get stuck on a black screen every time I try to run Metroid Prime Trilogy with D3D11. OpenGL and D3D12 work fine, however. What is wrong with D3D11? RE: Cannot play Metroid Prime Trilogy with D3D11 - JosJuice - 09-16-2016 That sounds like the 5.0-76 bug that makes Dolphin get stuck on a black screen when booting using (exclusive?) fullscreen with D3D11 for Wii games. RE: Cannot play Metroid Prime Trilogy with D3D11 - drhycodan - 09-16-2016 Is this going to be fixed? RE: Cannot play Metroid Prime Trilogy with D3D11 - JosJuice - 09-16-2016 It would be very strange if it wouldn't get fixed. I don't know when it will be fixed, though. RE: Cannot play Metroid Prime Trilogy with D3D11 - JMC47 - 09-16-2016 With Dolphin, it'll either get fixed or someone will remove D3D11 support. One or the other, no inbetween. RE: Cannot play Metroid Prime Trilogy with D3D11 - drhycodan - 09-19-2016 Well, I enabled "borderless fullscreen" with D3D11 and it still gets stuck on a black screen when booting any game. RE: Cannot play Metroid Prime Trilogy with D3D11 - JosJuice - 09-19-2016 I may have been wrong about there being a difference between borderless and exclusive fullscreen. Either way, not using fullscreen at all when booting will avoid the problem. You can turn it on again after booting. |