Dolphin, the GameCube and Wii emulator - Forums
Netplay Wii Saves Build? - Printable Version

+- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org)
+-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support)
+--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion)
+--- Thread: Netplay Wii Saves Build? (/Thread-netplay-wii-saves-build)

Pages: 1 2 3 4 5 6


RE: Netplay Wii Saves Build? - JosJuice - 10-04-2016

(10-04-2016, 02:45 AM)leolam Wrote: Won't this make it more likely to desync, though?

Of course.


RE: Netplay Wii Saves Build? - Super David - 10-04-2016

Thanks. That does work, although I haven't yet tested it online with someone else. I noticed that the change to the source code causes the emulator to not attempt to save a replay file when you close the game. I can still get a replay from saving a state before I close the game, but it would be better if it was like before. Do you know of a way I could fix it?


RE: Netplay Wii Saves Build? - tamix - 10-10-2016

(10-04-2016, 05:57 AM)Super David Wrote: Thanks. That does work, although I haven't yet tested it online with someone else. I noticed that the change to the source code causes the emulator to not attempt to save a replay file when you close the game. I can still get a replay from saving a state before I close the game, but it would be better if it was like before. Do you know of a way I could fix it?

Would you mind sharing your build? I'm very interested in this.

Having played multiple hundreds of hours of wii netplay without desynch while sharing saves, I'm not sold on the idea that it was unstable even if you had it set up correctly. Maybe unknown factors were more likely to come into effect, and maybe it wasn't the same for all games, but I know for sure that it was possible to have completely stable wii netplay with saves/NAND.


RE: Netplay Wii Saves Build? - Super David - 10-11-2016

I would need to know how to go about that without breaking the forum rules. If I was allowed to send you a private message with a link, that would be easier for me than the whole source code sharing thing, but I want to know if that's all right before doing it. I also want to mention that while this build does work for me on netplay, there seems to be something new that causes a desync in the Wii folder that wasn't a problem on 6502, but I haven't spent much time figuring out what it is yet. As for your comment about it not being unstable, I would agree with that for the most part, but even if things aren't completely perfect, I think that there should be an optional "use at your own risk" checkbox that lets you enable Wii saves in netplay.


RE: Netplay Wii Saves Build? - Craftyawesome - 10-11-2016

AFAIK as long as you post the souce code too you don't even need to pm.


RE: Netplay Wii Saves Build? - Super David - 10-11-2016

When you say "post the source code", you do mean just the individual files that I changed, right? It would be a bit of a pain to post the whole thing.


RE: Netplay Wii Saves Build? - leolam - 10-11-2016

You can simply include a link to your repository.


RE: Netplay Wii Saves Build? - Super David - 10-11-2016

I actually don't really know the steps to do that. Perhaps someone could explain it. I created a commit, and right now, where it says outgoing commits, I could click "push", but I don't know if that's even close to what I'm supposed to be doing.


RE: Netplay Wii Saves Build? - tamix - 10-11-2016

Having a checkbox on the netplay window before starting the game that lets you enable saves does seem to be the best option instead of disabling them completely. Which is why I was wondering if there was some technical reason in development against that.

Are there really rules for posting custom builds? Regardless I'm sure posting the changed files would be fine, I'd like to look at them too. I tried compiling a version myself but I'm missing some windows SDK and whatnot and I'm highly doubtful I would do it correctly anyway.


RE: Netplay Wii Saves Build? - leolam - 10-12-2016

(10-11-2016, 06:12 PM)Super David Wrote: I actually don't really know the steps to do that. Perhaps someone could explain it. I created a commit, and right now, where it says outgoing commits, I could click "push", but I don't know if that's even close to what I'm supposed to be doing.

Yes, just push your commit and then link to your Git repository.