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Super mario galaxy audio stutters - Printable Version

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+--- Thread: Super mario galaxy audio stutters (/Thread-super-mario-galaxy-audio-stutters)



Super mario galaxy audio stutters - MrElazug - 09-08-2016

hi all!

i have exprencing some issue with Super Mario Galaxy on Dolphin 5.0.i have good fps but audio stutters a lot can someone help thanks'

Not:there is no option vbeam in dolphin 5.0 tough.


RE: Super mario galaxy audio stutters - JosJuice - 09-08-2016

Is your framerate constantly 60 FPS? (Or 50 FPS if you're using the PAL version in 50 Hz mode)


RE: Super mario galaxy audio stutters - envisaged0ne - 09-08-2016

It would also help to be more specific about your computer specs.


RE: Super mario galaxy audio stutters - MrElazug - 09-08-2016

(09-08-2016, 03:05 AM)envisaged0ne Wrote: It would also help to be more specific about your computer specs.

amd hd 8500m

intel i5 4210u

windows 10 64 bit


RE: Super mario galaxy audio stutters - MrElazug - 09-08-2016

(09-08-2016, 02:20 AM)JosJuice Wrote: Is your framerate constantly 60 FPS? (Or 50 FPS if you're using the PAL version in 50 Hz mode)

but its just happening to super mario galaxy other games works fine!


RE: Super mario galaxy audio stutters - envisaged0ne - 09-08-2016

(09-08-2016, 03:10 AM)MrElazug Wrote: but its just happening to super mario galaxy other games works fine!

Just because other games are working fine, doesn't mean Mario Galaxy is.  Mario Galaxy is one of the most demanding games & takes a powerful cpu.  What is the FPS at when you're playing it?


RE: Super mario galaxy audio stutters - MrElazug - 09-08-2016

(09-08-2016, 05:21 AM)envisaged0ne Wrote: Just because other games are working fine, doesn't mean Mario Galaxy is.  Mario Galaxy is one of the most demanding games & takes a powerful cpu.  What is the FPS at when you're playing it?

35-40 fps


RE: Super mario galaxy audio stutters - Helios - 09-08-2016

Intel ULV CPUs have a fairly low thermal threshold for throttling unless you have okay cooling, and most laptops don't if they're tossing in a ULV chip. I've seen a few systems that can cool ULV chips enough to keep them running happy without an issue (usually NUCs, and a Dell I have), but the vast majority don't. Combine that with the fact that SMG isn't an easy game to emulate, so you're getting screwed on two fronts here. It's no wonder performance is bad.

Sorry, there isn't much you can do here.

The only thing that might help is closing Dolphin, deleting dolphin.ini and gfx.ini from Documents/Dolphin Emulator/config/, and trying to play SMG with stock settings. Stock settings are going to be the fastest.


RE: Super mario galaxy audio stutters - MrElazug - 09-08-2016

(09-08-2016, 10:42 PM)Helios Wrote: Intel ULV CPUs have a fairly low thermal threshold for throttling unless you have okay cooling, and most laptops don't if they're tossing in a ULV chip. I've seen a few systems that can cool ULV chips enough to keep them running happy without an issue (usually NUCs, and a Dell I have), but the vast majority don't. Combine that with the fact that SMG isn't an easy game to emulate, so you're getting screwed on two fronts here. It's no wonder performance is bad.

Sorry, there isn't much you can do here.

The only thing that might help is closing Dolphin, deleting dolphin.ini and gfx.ini from Documents/Dolphin Emulator/config/, and trying to play SMG with stock settings. Stock settings are going to be the fastest.

ok thanks