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MSAA/SSAA not being applied, per-game .INI - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: MSAA/SSAA not being applied, per-game .INI (/Thread-msaa-ssaa-not-being-applied-per-game-ini) |
MSAA/SSAA not being applied, per-game .INI - ArecaidianFox - 03-19-2016 I cannot seem to get Dolphin to apply MSAA/SSAA on any game through the GameSettings .INI files, at either "*\Documents\Dolphin Emulator\GameSettings\" or "*\Sys\GameSettings\" location. I am fairly certain I have the vales set correctly, and indeed the yellow notification text that appears when loading a ROM states that the values are being "overridden by game ini." Here's a sample of the MSAA and SSAA settings from one of my .INIs; [Video_Settings] SSAA = True MSAA = 3 Using Dolphin's main graphics configuration menu and setting a global value for all games actually solves the problem, but that defeats the point of having per-game .INI files. Any help sorting this out would be appreciated. Dolphin 4.0-9135 CPU: Intel Core i7-4770K GPU: EVGA NVIDIA GeForce GTX 970 RAM: 8GB RE: MSAA/SSAA not being applied, per-game .INI - leolam - 03-20-2016 I think 3 is not a valid value. You can only choose from 2, 4 or 8. RE: MSAA/SSAA not being applied, per-game .INI - ArecaidianFox - 03-20-2016 (03-20-2016, 03:53 AM)leolam Wrote: I think 3 is not a valid value. You can only choose from 2, 4 or 8. According to this guide, 3 is a perfectly valid value. RE: MSAA/SSAA not being applied, per-game .INI - leolam - 03-20-2016 But does it work when you use 2, 4 or 8? I'm not sure if the guide is up-to-date regarding the MSAA option (it seems to be for everything else), but on the latest version (4.0-9xxx as of this post), the MSAA option is just the number of samples. So 2x would be "2", not 1, 4x would be "4" and so on. RE: MSAA/SSAA not being applied, per-game .INI - ArecaidianFox - 03-20-2016 (03-20-2016, 05:19 AM)leolam Wrote: But does it work when you use 2, 4 or 8? I'm not sure if the guide is up-to-date regarding the MSAA option (it seems to be for everything else), but on the latest version (4.0-9xxx as of this post), the MSAA option is just the number of samples. So 2x would be "2", not 1, 4x would be "4" and so on. "Since dolphin 4.0 - 8178: Both settings below should be used as they are both needed. [Video_Settings] MSAA = 0 (Will set it to the top of the list value which is Off, 1 is for "2x", 2 is for "4x" and 3 is for "8x" samples, the number of samples used here will also apply if SSAA anti aliasing is used below). SSAA = True (or False, will determine whether SSAA or MSAA is used. The amount of samples used for SSAA will depend on the MSAA value above)." The internal values are different from the menu values. As it says here, 0 if off, 1 is 2x, 2 is 4x and 3 is 8x. RE: MSAA/SSAA not being applied, per-game .INI - leolam - 03-20-2016 I run 4.0-9144 (just checked the version). I know this might have been true in the past, but this is definitely not true with 4.0-9144 (with the OpenGL backend) as I literally just tested and it saved the menu values, not the internal values. If you don't want to try, you'll never know if this is why it doesn't work. RE: MSAA/SSAA not being applied, per-game .INI - Link_to_the_past - 03-20-2016 I am sorry there were constant changes lately in that option and it didn't got updated, the number of samples is 2,4, or 8 now with the msaa option. RE: MSAA/SSAA not being applied, per-game .INI - masterotaku - 03-21-2016 Would it be possible (I imagine that with the current settings interface and .ini it isn't) to apply SSAA and MSAA at the same time? Like the 16xS and 32xS modes in the Nvidia drivers. 4xSSAA+2xMSAA should give the same antialiasing quality for edges as 8xSSAA (8 samples per pixel), but being less demanding (and 4xSSAA+4xMSAA is what I usually force for N64 emulators or old games. Usually 4xSSAA+8xMSAA has incredibly increased requirements). Just to have more possible AA combinations. RE: MSAA/SSAA not being applied, per-game .INI - ArecaidianFox - 03-22-2016 (03-20-2016, 08:26 AM)leolam Wrote: I run 4.0-9144 (just checked the version). I know this might have been true in the past, but this is definitely not true with 4.0-9144 (with the OpenGL backend) as I literally just tested and it saved the menu values, not the internal values. I did try it, and it did work. Thanks for pointing me in the right direction. Also, sorry I was a bit stubborn about it =/ (03-20-2016, 11:42 PM)Link_to_the_past Wrote: I am sorry there were constant changes lately in that option and it didn't got updated, the number of samples is 2,4, or 8 now with the msaa option. Thanks, I appreciate the reply, it's working beautifully. |