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Emulating TTYD OpenGL/Direct3d Transition Issue - Printable Version

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+--- Thread: Emulating TTYD OpenGL/Direct3d Transition Issue (/Thread-emulating-ttyd-opengl-direct3d-transition-issue)



Emulating TTYD OpenGL/Direct3d Transition Issue - captainzef - 03-16-2016

On the wiki, it says to do the following:
OpenGL Back End
Store EFB Copies to Texture Only OFF
Disable Bounding Box OFF

I do all of the above, and I still get VERY slow transition speed. When I switch to Direct3D, the transitions work perfect and there is no drop to 5-15fps. The issue is that the game has tons of problems with Direct3D, can anyone help me out? I've been trying to emulate this for a while now.


RE: Emulating TTYD OpenGL/Direct3d Transition Issue - leolam - 03-16-2016

Make sure you are using the latest development build. r7840 seems to be a svn revision, and the project switched to git a long time ago…


RE: Emulating TTYD OpenGL/Direct3d Transition Issue - JosJuice - 03-16-2016

(03-16-2016, 06:04 AM)leolam Wrote: Make sure you are using the latest development build. r7840 seems to be a svn revision, and the project switched to git a long time ago…

"r7840 4.0" probably means 4.0-7840. Anyway, while updating to the latest development version is good to do, I don't think it will fix the slowdown during transitions. It tends to be a GPU problem.


RE: Emulating TTYD OpenGL/Direct3d Transition Issue - captainzef - 03-16-2016

just switched to 9135, still having the same issue. weird.