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Sonic Riders: Zero Gravity (Purple afterglow) - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Sonic Riders: Zero Gravity (Purple afterglow) (/Thread-sonic-riders-zero-gravity-purple-afterglow) |
Sonic Riders: Zero Gravity (Purple afterglow) - Sir Giygas - 02-25-2016 So since I didn't find any related stuff to fix it, I tried using earlier builds and for some reason, with Dolphin r7716 the purple afterglow isn't present. Did something break or is something not supported anymore right now? (Note: Using "dolphin-master-4.0-8992-x64" normally.) RE: Sonic Riders: Zero Gravity (Purple afterglow) - KHg8m3r - 02-26-2016 Do you have pictures to compare the same scene with and without the purple glow so we can see what you mean? RE: Sonic Riders: Zero Gravity (Purple afterglow) - Sir Giygas - 02-26-2016 (02-26-2016, 02:57 AM)KHg8m3r Wrote: Do you have pictures to compare the same scene with and without the purple glow so we can see what you mean? Here you go. Also the most (and probably only) annoying part about it is: It darkens the screen by alot. Without glow: ![]() With glow:
RE: Sonic Riders: Zero Gravity (Purple afterglow) - KHg8m3r - 02-27-2016 I will have to test this when I get home. Do any other recent dev builds have this problem also? An easy way to test this is to make a fifo log of a good 20 frames or so in that area, and then run it in different builds RE: Sonic Riders: Zero Gravity (Purple afterglow) - Sir Giygas - 02-27-2016 (02-27-2016, 02:20 AM)KHg8m3r Wrote: I will have to test this when I get home. Do any other recent dev builds have this problem also? It seems to only appear in newer versions. I might just do that but I dont have the time right now. |