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[SOLVED] D3D11 EFB2RAM / texture effects regression since 4.0-8698 - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: [SOLVED] D3D11 EFB2RAM / texture effects regression since 4.0-8698 (/Thread-solved-d3d11-efb2ram-texture-effects-regression-since-4-0-8698) |
[SOLVED] D3D11 EFB2RAM / texture effects regression since 4.0-8698 - kirbypuff - 02-21-2016 PR #3505 broke the texture effects (EFB2RAM lens flare fx) again. 4.0-8696 was the last build that worked properly (since the previous lens flare bugfix - see the December 2015 progress report). Can anyone else confirm this regression? It happens only when using the D3D11 backend. RE: [D3D11 backend] EFB2RAM effects broken since 4.0-8698 - MayImilae - 02-21-2016 Give a few examples please? EDIT: It should be fixed in latest master! Next time though, please be more descriptive... it was only by luck (and skill) that Stenzek happened to notice the bug in the code. :/ RE: [D3D11 backend] EFB2RAM effects broken since 4.0-8698 - kirbypuff - 02-22-2016 Wow, that was really quick (it took less than an hour to debug and patch the regression) ![]() FIXED in 4.0-8979 thanks to Stenzek's hotfix (PR #3664). |