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[SOLVED] D3D11 EFB2RAM / texture effects regression since 4.0-8698 - Printable Version

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+--- Thread: [SOLVED] D3D11 EFB2RAM / texture effects regression since 4.0-8698 (/Thread-solved-d3d11-efb2ram-texture-effects-regression-since-4-0-8698)



[SOLVED] D3D11 EFB2RAM / texture effects regression since 4.0-8698 - kirbypuff - 02-21-2016

PR #3505 broke the texture effects (EFB2RAM lens flare fx) again.
4.0-8696 was the last build that worked properly (since the previous lens flare bugfix - see the December 2015 progress report).

Can anyone else confirm this regression? It happens only when using the D3D11 backend.


RE: [D3D11 backend] EFB2RAM effects broken since 4.0-8698 - MayImilae - 02-21-2016

Give a few examples please?

EDIT: It should be fixed in latest master! Next time though, please be more descriptive... it was only by luck (and skill) that Stenzek happened to notice the bug in the code. :/


RE: [D3D11 backend] EFB2RAM effects broken since 4.0-8698 - kirbypuff - 02-22-2016

Wow, that was really quick (it took less than an hour to debug and patch the regression) Smile

FIXED in 4.0-8979 thanks to Stenzek's hotfix (PR #3664).