Dolphin, the GameCube and Wii emulator - Forums
Physics simulation data for BFF, Mario Kart - Printable Version

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+--- Thread: Physics simulation data for BFF, Mario Kart (/Thread-physics-simulation-data-for-bff-mario-kart)



Physics simulation data for BFF, Mario Kart - chrigima - 02-19-2016

Hi

I would like to implement BFF support (http://bffsimulation.com/) for Dolphin VR to use with Mario Kart. Is there a physiscs simulation with accessible data? I'm happy about every hint go get started with.

Thanks
Chris


RE: Physics simulation data for BFF, Mario Kart - mstreurman - 02-19-2016

My first instinct would be to say no for the GameCube and Wii Mario Kart since it isn't meant to be used in a simulator, maybe just some rumble features since those were implemented in the GameCube and Wii. But maybe the TriForce Mario Kart's work (if indeed sufficiently emulated) since these are made for Arcade Machines.


RE: Physics simulation data for BFF, Mario Kart - chrigima - 02-20-2016

I see, thanks for the answer. For a trial version it would be more than sufficient if I just had the posiotion/angles or a quaternion of the kart object in the scene. If I got it right it is possible to hide objects, so would it be possible to identify the kart-object and get its position data through an API or shared memory?