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Dumping Textures Crash - Printable Version

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Dumping Textures Crash - SirAhmix - 02-18-2016

I'm currently trying to dump the textures of Harry Potter and The Chamber of Secrets using Dolphin. However, whenever I check "Dump Textures," the game simply crashes before it really even has a chance to start up. The same happens if I check "Dump Textures" midgame. I was able to use Dolphin's file system browser and extract all the files from there but they're all in a format that, from according to Google, is from a program created in the late 90's. (The format these files are in is "*.geo" should anyone happen to know how to open it.) Has anyone else run into this issue before? If so, how exactly do I get around it?

Technical:
  • OS: Windows 10 x64
  • CPU: Intel i5 4690K @ 4.0GHz
  • GPU: None ATM
  • RAM: 16GB G.Skill Ripjaws X
  • Dolphin: 4.0-8961 x64



RE: Dumping Textures Crash - SirAhmix - 02-18-2016

Ok so it seems that Direct3D 12 was the culprit. As soon as I switched to Direct3D 11, I was able to dump the textures without any problems. However, only some of the images actually show up like they're supposed to while the others don't. They actually just show up as gray noise. Only around 1900-2000 of the 16642 textures are visible. What could be causing this? Could the game actually just have 14000 different versions of pure noise textures? (I personally doubt it lol)


RE: Dumping Textures Crash - mbc07 - 02-18-2016

Well, that "(experimental)" label on Direct3D 12 backend is there for a reason, you shouldn't be using it especially if you plan to start an HD texture pack...


RE: Dumping Textures Crash - SirAhmix - 02-19-2016

(02-18-2016, 03:10 PM)Jhonn Wrote: Well, that "(experimental)" label on Direct3D 12 backend is there for a reason, you shouldn't be using it especially if you plan to start an HD texture pack...

That's actually not at all what I'm doing. I just want to dump the textures from the game to use for something else.