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Pokemon Colosseum JP Widescreen hack/How Do GC AR Codes Work? - Printable Version

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+--- Thread: Pokemon Colosseum JP Widescreen hack/How Do GC AR Codes Work? (/Thread-pokemon-colosseum-jp-widescreen-hack-how-do-gc-ar-codes-work)



Pokemon Colosseum JP Widescreen hack/How Do GC AR Codes Work? - Kurausukun - 02-17-2016

For a while now, I've been wishing there were a widescreen hack for the NTSC-J version of Pokemon Colosseum; there's a version for NTSC-U, and a version for PAL, but no version for JP. As nice as it would be to have some experienced coder swoop in and make a code, I realize that's unlikely given the low demand for such a code, so I'd like to change my approach and ask:

How are GC AR codes structured? Is each line an address and value? Is the address in terms of the whole image, or a certain part? If someone could answer these questions, or provide a link to some documentation, then perhaps I could investigate the code we have for NTSC-U and modify it to work with the JP version ( I do have some minor experience in hex editing at the very least). Thanks for the help.