![]() |
|
How to develop Dolphin 5.0 with VFW - Custom Build - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: How to develop Dolphin 5.0 with VFW - Custom Build (/Thread-how-to-develop-dolphin-5-0-with-vfw-custom-build) |
How to develop Dolphin 5.0 with VFW - Custom Build - gondracorn - 02-10-2016 I would like to know what software, plugins, GITs, and else I need to be able to customize the Dolphin builds, and any future builds, to be able to have the VFW plugin in it... I know a little programming, but not a whole lot. If the default codes have comments and explainations in them, I probably will be able to do it. Else, I would be lost in a heap of codes I would have to search through to find the specific spot to insert the VFW plugin... I use DVIX and XVID specifically on 1080 HD setting to capture my videos. I don't use an external game capturer like bandicam on dolphin because it does not completely capture the entire video frame-by-frame. I prefer to use an internal capture mechanism... I know that most people would not be picky and use the default capture plugin... But I am picky, and I prefer to have the best quality available... In addition, for some reason, the ffv01 codec fails to render for me. RE: How to develop Dolphin 5.0 with VFW - Custom Build - JosJuice - 02-10-2016 This is basically a three-step process: 1. Use git to download Dolphin's source (https://github.com/dolphin-emu/dolphin) 2. Use git to revert the commits that made Windows use ffmpeg (https://github.com/dolphin-emu/dolphin/pull/3451/commits) 3. Use Visual Studio 2015 to build Dolphin Which of these steps do you already know how to do? RE: How to develop Dolphin 5.0 with VFW - Custom Build - leolam - 02-10-2016 Wow, not a single line of code needed, just some `git revert` commands. I wonder how long this will be the case until some refactor introduces conflicts and makes a simple revert not possible anymore :p |