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How to make AR codes for GC/Wii games? - Printable Version

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+--- Thread: How to make AR codes for GC/Wii games? (/Thread-how-to-make-ar-codes-for-gc-wii-games)



How to make AR codes for GC/Wii games? - Intruso - 01-29-2016

I want to port some AR codes from a region to another for Tales of Symphonia and maybe try to make a 60fps code for a game I'm playing (Pokemon XD, it goes to 60fps in some menus and animations, so I think it may be easy).

I don't know what tools I should use. How can I see, search or edit the memory in Dolphin?

About AR codes with this format:
Code:
EUE4-JMWB-RC11J


What part of it is the memory address and what is the value?


RE: How to make AR codes for GC/Wii games? - retroben - 02-02-2016

Go grab GCNcrypt,it will be needed to decrypt action replay codes for use with Dolphin.
Also,make sure to take out the first line of some other codes,as that one is exclusive to the real action replay,and causes immediate crashing on Dolphin.

For exapmle,take one line as an example code and ecnrypt it in the program,then you will notice an extra line will be added.
If you decrypt the freshly encrypted code,you can see exactly what that line looks like as a raw address to figure out which codes have them in comparison.
Hope this helps you out.


RE: How to make AR codes for GC/Wii games? - Intruso - 02-03-2016

What about inspect the memory of a game? How can I do it?