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Problems with .dtm recording (when loading savestate) - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Problems with .dtm recording (when loading savestate) (/Thread-problems-with-dtm-recording-when-loading-savestate) Pages:
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Problems with .dtm recording (when loading savestate) - shadowofchaos - 01-11-2016 EDIT: More details: It seems it loads the inputs fine when it's just a .dtm recording. When there's a savestate associated, it fails to load emulation and just stays on a black screen. I'm playing Xenoblade Chronicles using the HD Texture pack. And it runs fine! I love how it looks. The problem is when I try to do input recordings (so I can do it full speed) and try to record a movie. I make a backup savestate at the point where I want to record. And I click "Start Recording Input". I play, and then want to "Export Recording" and save it as normal. When I click "Stop Emulation" and it wants me to save a second time (I do so and rename it a different name for the dtm). I want to replay it so I can see it before I replay the move with "Dump Frames" and "Dump Audio" on... And yet all I see is a black screen. It shows the inputs and such on the "bar" on top of the emulation window though: Spoiler: (Show Spoiler)
Dolphin 4.0-8650 Specs: Intel® Core i7-4700MQ CPU @ 2.40GHz 8 GB RAM Windows 10 64-bit NVIDIA GeForce GT 740M RE: Problems with .dtm recording - Kurausukun - 01-11-2016 First of all, you have an Nvidia card, so you should almost definitely be using OpenGL rather than D3D. Second, you don't need to Export Recording; just start recording whenever you want, and when you stop the emulation, the dialogue will appear asking you to save the file. RE: Problems with .dtm recording - shadowofchaos - 01-11-2016 (01-11-2016, 07:26 AM)Kurausukun Wrote: First of all, you have an Nvidia card, so you should almost definitely be using OpenGL rather than D3D. Second, you don't need to Export Recording; just start recording whenever you want, and when you stop the emulation, the dialogue will appear asking you to save the file. Switched to OpenGL... However, now when I load the movie, it says : ScheduleEvent from wrong thread Spoiler: (Show Spoiler)
RE: Problems with .dtm recording - Kurausukun - 01-11-2016 Do you have panic handlers turned on? A lot of times it'll report an issue even if emulation can continue just fine, so it's better to have them off. Unless it's actually causing a crash--is it? RE: Problems with .dtm recording - shadowofchaos - 01-11-2016 Panic handlers are in fact, checked. RE: Problems with .dtm recording - JosJuice - 01-11-2016 "ScheduleEvent from wrong thread" is really bad if you're using DTMs, because it means something probably will desync
RE: Problems with .dtm recording - shadowofchaos - 01-11-2016 (01-11-2016, 07:50 AM)JosJuice Wrote: "ScheduleEvent from wrong thread" is really bad if you're using DTMs, because it means something probably will desync If I disable dual core, it's fine and it doesn't appear and the "input" on the top of the emulation screen keeps going up... However, it is still a black screen. RE: Problems with .dtm recording - Kurausukun - 01-11-2016 No need to disable dualcore entirely, just enable fake-completion in the game's properties. This is a weird idea that probably won't work, but what if you check "render to main window" instead of having it render to a new window? RE: Problems with .dtm recording - shadowofchaos - 01-11-2016 (01-11-2016, 07:58 AM)Kurausukun Wrote: No need to disable dualcore entirely, just enable fake-completion in the game's properties. This is a weird idea that probably won't work, but what if you check "render to main window" instead of having it render to a new window? No luck, it seems. RE: Problems with .dtm recording - shadowofchaos - 01-12-2016 Does anyone have any idea what it could be? Like, would it be a problem with savestate loading somehow? |