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Wii Classic Controller not normalized - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Controllers (https://forums.dolphin-emu.org/Forum-controllers) +--- Thread: Wii Classic Controller not normalized (/Thread-wii-classic-controller-not-normalized) |
Wii Classic Controller not normalized - akyryz - 12-04-2015 go to controllers > wiimotes > configure > Extension > Classic > Configure set Left Stick > UP to W set Left Stick > RIGHT to D press W+D together and you will see it not normalized try setting a Modifier like LSHIFT and press and HOLD LSHIFT+W+D the result will be a full W+D key press and not half like LSHIFT+W only RE: Wii Classic Controller not normalized - akyryz - 12-05-2015 did i posted this in the wrong place? =\ RE: Wii Classic Controller not normalized - JulianLoehr - 12-09-2015 I think the first one, that they ain't normalized, is intended behavior. Your second issue is not reproducible for me. The input is half of the non normalized W+D input. RE: Wii Classic Controller not normalized - akyryz - 12-23-2015 (12-09-2015, 02:11 AM)JulianLoehr Wrote: I think the first one, that they ain't normalized, is intended behavior. its not intended... the slot of a real control is rounded... vectors can produce a squared input if not normalized =\ RE: Wii Classic Controller not normalized - akyryz - 06-24-2016 diagonal bug: you can run twice as faster in diagonal than in a straight line if you don't believe me, go code and try getting the vector length from diagonals RE: Wii Classic Controller not normalized - akyryz - 06-24-2016 (06-24-2016, 02:04 AM)akyryz Wrote: diagonal bug: a picture showing: |