Dolphin, the GameCube and Wii emulator - Forums
32bit or 64bit - Printable Version

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+--- Thread: 32bit or 64bit (/Thread-32bit-or-64bit)



32bit or 64bit - tbclycan - 10-31-2015

Hello, I have a pretty budget hand-me-down PC and Dolphin runs... well, it runs. I get on average 15-60fps, so it is not terrible, considering when I do run actual gamecube games I use to have and play through steam (Like Jedi Knight 2: Jedi outcast and Dredd vs Death) they run on max at >120fps (so never a frame skip ever) Running games with light or little rendering like most areas of Luigi's Mansion or inside houses in Wind Waker runs perfect without an issue. Now, I doubt I can pull too much more out of it and this is what I expected of it for performance, I just was wondering, seeing as I have Dolphin 4.0.2 x86 if I should have the x86/32bit or x64/64bit emulator. Not sure why the one I got was x86 in the first place, but I see both here in the stable versions for downloads. Is running a 64bit going to be better on my 64bit Windows 7 or would the 32bit be better for my slower dual core 2.5ghz processor? (I doubt my gpu has any issues to deal with it, it is a GTX 550 ti 1gb, it is a bit budget but runs virtually everything fine, just the processor and to a lesser degree the 4gb ddr2 ram are holding my system back) I'm sure if I could get the actual Dolphin OS gamecubes run on to run as a pure OS that gamecube games would run perfect, but this isn't an OS.

Anyway, just wondering if I should use 32 or 64 bit.


RE: 32bit or 64bit - KHg8m3r - 10-31-2015

You should actually get either the 5.0-rc builds or one of the latest dev builds, as 4.0.2 is old and buggy. And 32 bit Dolphin has been discontinued, read about why here: https://dolphin-emu.org/blog/2014/05/19/obituary-32bit/ So always use 64 bit of your computer can handle it. Also, Dolphin only needs a computer to have 2 GB of RAM.

There's no such thing as a Dolphin OS Tongue


RE: 32bit or 64bit - Helios - 10-31-2015

Please use the latest development release. 32 bit was dropped years ago because it's trash.


RE: 32bit or 64bit - tbclycan - 11-01-2015

(10-31-2015, 03:29 PM)KHg8m3r Wrote: You should actually get either the 5.0-rc builds or one of the latest dev builds, as 4.0.2 is old and buggy. And 32 bit Dolphin has been discontinued, read about why here: https://dolphin-emu.org/blog/2014/05/19/obituary-32bit/ So always use 64 bit of your computer can handle it. Also, Dolphin only needs a computer to have 2 GB of RAM.

There's no such thing as a Dolphin OS Tongue

Actually Dolphin OS is basically just what makes a gamecube run, probably less of a pure OS and more of a BIOS but I am not a console manufacturer. It's just that most of the time actual console OS systems are not really ever released or let alone leaked to anyone not manufacturing the console itself.

As for the 32bit thing, didn't even realize I got that one, if I had to guess probably got it from a third party site like coolroms or emuparadise or whatever and that is the one they had instead of a link here. Whatever the case, 64bit and newer release, see if that helps, got it.


RE: 32bit or 64bit - JosJuice - 11-01-2015

(11-01-2015, 12:23 AM)tbclycan Wrote: Actually Dolphin OS is basically just what makes a gamecube run, probably less of a pure OS and more of a BIOS but I am not a console manufacturer. It's just that most of the time actual console OS systems are not really ever released or let alone leaked to anyone not manufacturing the console itself.

The BIOS is just a very small part of a GameCube, and it's in fact one of the few parts that Dolphin can use a native replacement for instead of emulating. What takes time to emulate is the CPU and GPU, and there's no way to get around that.


RE: 32bit or 64bit - KHg8m3r - 11-01-2015

Again, there is no Dolphin OS. After the BIOS loads at boot, the games run directly on the hardware.


RE: 32bit or 64bit - AnyOldName3 - 11-01-2015

Although IIRC they can make function calls to the firmware (IOS files, potentially running on an ARM coprocessor) which is something Dolphin emulates at a high level, as there's no point being cycle-accurate for things like disk access which can 'trivially' be made to behave perfectly.