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Luigi's Mansion- Specular Edition - Printable Version

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+--- Thread: Luigi's Mansion- Specular Edition (/Thread-luigi-s-mansion-specular-edition)

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RE: Luigi's Mansion- Specular Edition - razius - 02-01-2017

Not being a fan of the original textures (low res, full of compression artifacts and messed up balance, all on top of being rather generic textures, instead of being distinct like the SMSS ones) that make the game unplayable for someone who isn't stuck in the 1996, i must say i like your pack a lot and i wish you'd keep working on it.

(02-01-2017, 04:13 PM)Sweezy Wrote: The pack is great and all, but seriously, what is the point if you are adding [color=#ff3333]completely different[/color] textures than the original ones? [color=#339933]They aren't even remotely similar[/color].....

Because the forum's called [color=#3399ff][color=#ff3333]Custom[/color] Texture Projects[/color],not Reworked Texture Projects or [color=#339933]Remotely Similar Texture Projects[/color]... which begs the question: given the forum etiquette, why are you spamming the thread same way as a person who enters into a bar only to ask: i don't see the point of everyone here drinking alcohol?

Forum Etiquette:
  • No spamming, off-topic posts. We will not tolerate posts that are either[color=#3399ff] irrelevant[/color] to a thread's subject or[color=#3399ff] to a forum's subject[/color]. Before posting, please try to find the forum that is most fit for your thread.
You can always take a stylus in your hand and start drawing. You could start with Metroid Prime where SOME of the textures are so tiny and full of noise that you have no idea what they represent and how they should look like enhanced, not to say that adding a lot fo detail makes it harder to seamlessly loop them.


RE: Luigi's Mansion- Specular Edition - MayImilae - 02-01-2017

(02-01-2017, 11:29 PM)razius Wrote: Not being a fan of the original textures (low res, full of compression artifacts and messed up balance, all on top of being rather generic textures, instead of being distinct like the SMSS ones) that make the game unplayable for someone who isn't stuck in the 1996, i must say i like your pack a lot and i wish you'd keep working on it.


Because the forum's called [color=#3399ff][color=#ff3333]Custom[/color] Texture Projects[/color],not Reworked Texture Projects or [color=#339933]Remotely Similar Texture Projects[/color]... which begs the question: given the forum etiquette, why are you spamming the thread same way as a person who enters into a bar only to ask: i don't see the point of everyone here drinking alcohol?

Forum Etiquette:
  • No spamming, off-topic posts. We will not tolerate posts that are either[color=#3399ff] irrelevant[/color] to a thread's subject or[color=#3399ff] to a forum's subject[/color]. Before posting, please try to find the forum that is most fit for your thread.
You can always take a stylus in your hand and start drawing. You could start with Metroid Prime where SOME of the textures are so tiny and full of noise that you have no idea what they represent and how they should look like enhanced, not to say that adding a lot fo detail makes it harder to seamlessly loop them.

razius, please calm down. Sweezy has created textures for texture packs, and it is definitely on topic to ask a texture creator their motivations or inspiration. It was not irrelevant at all. And they have not said it repeatedly or rudely. Everything's fine! I don't really understand why you accused them of spamming like that, or your tone. :/

Also, remember that this forum has a lot of trusted volunteers who's job is to manage the boards. If you see someone spamming or something, report it, and we'll be on the case!


RE: Luigi's Mansion- Specular Edition - Admentus - 02-01-2017

Staying true to the original textures and improving upon that is not always necessary in my opinion. But it must fit the game. Does this texture project fit the game? Yes it does! At least in my opinion.

If we were for example to be talking about a cell-shaded style for Ocarina of Time, I would probably not be too excited about it. Zelda is just more about realism. Or if The Wind Waker would have photo-realistic textures, it just wouldn't fit the game. Luigi's Mansion on the other hand seems to have no issue by going a bit more the realism-route. Perhaps Nintendo should remaster Luigi's Mansion this way.

Seriously, the screenshots from last page. There are fantastic! Keep it up! I would like to see the game be remastered like that.


RE: Luigi's Mansion- Specular Edition - rlaugh0095 - 02-02-2017

I've never been one for maintaining an original games artstyle. I see no point. Nintendo can do that if they want. I'm making it how I want it to look and I personally prefer a more realistic Resident Evil vibe. It's fits the games aesthetic pretty well too in my opinion.

Also in some ways, I am sticking to the original. For instance, look at the wood rails in the screenshot. Those are essentially the default texture with a higher res wood texture dis played over it. I'm using a gaussian blur over the OG texture to blur out artifacts and aliasing, then applying the wood texture over it, and using normal mapping to make the carving design from the original texture stand out more.

Also note the carpet. I used the same method.

Seeing all you guys ask me to continue has inspired me, so i'll work on it as much as possible. Smile My methods have changed a bit, since the start of this project, so it may be a while before a release of the reboot. Here I a list of things I have improved on just to kind of give you an idea of what to expect.

1.I can now make texture seamless. (Couldn't do that during the first bit of developmen)

2.I now know about appropriate texture resolutions (1024, 2048, 4096, ect. Yall probably noticed some dumb resolutions in the original pack.)

3.I can make faaaar better specular and normal maps. I was using crazy bump before and it is utter shit compared to what I'm using now, which is Pixplant. Far more accurate and pleasing to look at.

4.I now know how to handle textures with alpha channels......yeah, prior to my work on twilight princess, I had no idea how to go about adding new detail to a texture with an alpha channel. Big Grin Gives you a sense of how nooby I was at the time.

5.My philosophy on small details has changed. Prior, what I would do is retexture the walls and floors, then scurry of to the next room, not bothering with lamps, desks, drawers, ect. Now I aim to complete every room before moving on, making each room look more complete.

Also if you guys want to make it a bit fun, feel free to send in pics of your floors and walls! I can make your own rooms apart of the game. Big Grin

I would like at least 2048x2048 for floors and 2048x1024 for walls, so preferably take the pictures with a high res, good quality camera and make sure there is very little reflection/shadow.


RE: Luigi's Mansion- Specular Edition - matheusstaffa - 02-02-2017

(02-02-2017, 05:32 PM)rlaugh0095 Wrote: I've never been one for maintaining an original games artstyle. I see no point. Nintendo can do that if they want. I'm making it how I want it to look and I personally prefer a more realistic Resident Evil vibe. It's fits the games aesthetic pretty well too in my opinion.

Also in some ways, I am sticking to the original. For instance, look at the wood rails in the screenshot. Those are essentially the default texture with a higher res wood texture dis played over it. I'm using a gaussian blur over the OG texture to blur out artifacts and aliasing, then applying the wood texture over it, and using normal mapping to make the carving design from the original texture stand out more.

Also note the carpet. I used the same method.

Seeing all you guys ask me to continue has inspired me, so i'll work on it as much as possible. Smile My methods have changed a bit, since the start of this project, so it may be a while before a release of the reboot. Here I a list of things I have improved on just to kind of give you an idea of what to expect.

1.I can now make texture seamless. (Couldn't do that during the first bit of developmen)

2.I now know about appropriate texture resolutions (1024, 2048, 4096, ect. Yall probably noticed some dumb resolutions in the original pack.)

3.I can make faaaar better specular and normal maps. I was using crazy bump before and it is utter shit compared to what I'm using now, which is Pixplant. Far more accurate and pleasing to look at.

4.I now know how to handle textures with alpha channels......yeah, prior to my work on twilight princess, I had no idea how to go about adding new detail to a texture with an alpha channel.  Big Grin Gives you a sense of how nooby I was at the time.

5.My philosophy on small details has changed. Prior, what I would do is retexture the walls and floors, then scurry of to the next room, not bothering with lamps, desks, drawers, ect. Now I aim to complete every room before moving on, making each room look more complete.

Also if you guys want to make it a bit fun, feel free to send in pics of your floors and walls! I can make your own rooms apart of the game. Big Grin

I would like at least 2048x2048 for floors and 2048x1024 for walls, so preferably take the pictures with a high res, good quality camera and make sure there is very little reflection/shadow.

This texture pack is awesome! It adds a new touch of realism without losing the game identity. Please, continue this amazing work! Smile


RE: Luigi's Mansion- Specular Edition - roxas180 - 02-05-2017

(02-02-2017, 05:32 PM)rlaugh0095 Wrote: I've never been one for maintaining an original games artstyle. I see no point. Nintendo can do that if they want. I'm making it how I want it to look and I personally prefer a more realistic Resident Evil vibe. It's fits the games aesthetic pretty well too in my opinion.

Also in some ways, I am sticking to the original. For instance, look at the wood rails in the screenshot. Those are essentially the default texture with a higher res wood texture dis played over it. I'm using a gaussian blur over the OG texture to blur out artifacts and aliasing, then applying the wood texture over it, and using normal mapping to make the carving design from the original texture stand out more.

Also note the carpet. I used the same method.

Seeing all you guys ask me to continue has inspired me, so i'll work on it as much as possible. Smile My methods have changed a bit, since the start of this project, so it may be a while before a release of the reboot. Here I a list of things I have improved on just to kind of give you an idea of what to expect.

1.I can now make texture seamless. (Couldn't do that during the first bit of developmen)

2.I now know about appropriate texture resolutions (1024, 2048, 4096, ect. Yall probably noticed some dumb resolutions in the original pack.)

3.I can make faaaar better specular and normal maps. I was using crazy bump before and it is utter shit compared to what I'm using now, which is Pixplant. Far more accurate and pleasing to look at.

4.I now know how to handle textures with alpha channels......yeah, prior to my work on twilight princess, I had no idea how to go about adding new detail to a texture with an alpha channel.  Big Grin Gives you a sense of how nooby I was at the time.

5.My philosophy on small details has changed. Prior, what I would do is retexture the walls and floors, then scurry of to the next room, not bothering with lamps, desks, drawers, ect. Now I aim to complete every room before moving on, making each room look more complete.

Also if you guys want to make it a bit fun, feel free to send in pics of your floors and walls! I can make your own rooms apart of the game. Big Grin

I would like at least 2048x2048 for floors and 2048x1024 for walls, so preferably take the pictures with a high res, good quality camera and make sure there is very little reflection/shadow.

Great work!! You've impressed me, I'm looking forward to trying out this texture pack


RE: Luigi's Mansion- Specular Edition - 60fps Hack - 04-12-2017

It's too bad this project was abandoned, as that last image posted looks amazing IMO. Like a remaster for current gen consoles. The current pack with the phong/bumpmapping applied looks good but that's on another level.

There's hope of a 60fps patch to boot too, no timeline but looks like progress is being made. 60fps with that texture quality would be amazing.

Thanks for the work done so far though regardless, appreciated.


RE: Luigi's Mansion- Specular Edition - Paul12 - 04-22-2017

Too much contrast.


RE: Luigi's Mansion- Specular Edition - HenrikoMagnifico - 09-18-2017

Is this still a thing? I would be interested in taking over it if it is.


RE: Luigi's Mansion- Specular Edition - Techie Android - 09-18-2017

(09-18-2017, 02:59 AM)HenrikoMagnifico Wrote: Is this still a thing? I would be interested in taking over it if it is.

I've already done some on my own and after ACGC settles down I'm going to work on this more.