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Android Dolphin Emu Manual Fix for Shake & Tilt Support - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Android (https://forums.dolphin-emu.org/Forum-android) +--- Thread: Android Dolphin Emu Manual Fix for Shake & Tilt Support (/Thread-android-dolphin-emu-manual-fix-for-shake-tilt-support) |
Android Dolphin Emu Manual Fix for Shake & Tilt Support - hakami55 - 10-23-2015 I Play Super Mario Bros. Wii on Nvidia Shield TV using Dolphin the shake and tilt option was not supported to Fix this: edit WiimoteNew.ini on the config folder 1- for Shaking Support add: Shake/X = `Her add the button` Shake/Y = `Her add the button` Shake/Z = `Her add the button` 2- to Tilt support add: Tilt/Forward =``Her add the button` Tilt/Left =`Her add the button` Tilt/Right = `Her add the button` Tilt/Modifier = `Her add the button` Now its Work https://youtu.be/YOPwloWFwvQ RE: Android Dolphin Emu Manual Fix for Shake & Tilt Support - ISuperMarioI - 10-23-2015 (10-23-2015, 11:20 AM)hakami55 Wrote: I Play Super Mario Bros. Wii on Nvidia Shield TV Nice discovery! I didn't realize that was possible! By the way, how did you add the buttons to WiimoteNew.ini so that having shaking and tilting support would be possible for Android?
RE: Android Dolphin Emu Manual Fix for Shake & Tilt Support - mbc07 - 10-23-2015 (10-23-2015, 11:20 AM)hakami55 Wrote: [...] You're not "fixing" anything, you're just manually configuring a feature that's not exposed in Dolphin's Android UI (yet)... RE: Android Dolphin Emu Manual Fix for Shake & Tilt Support - degasus - 10-23-2015 Wiimote emulation is within dolphin's core, so you should be able to emulate everything supported by the desktop version. But the GUI is rewritten and lacks lots of features. So if you bypass the GUI and just write the configs yourself, everything is fine. RE: Android Dolphin Emu Manual Fix for Shake & Tilt Support - ISuperMarioI - 10-24-2015 (10-23-2015, 10:47 PM)degasus Wrote: Wiimote emulation is within dolphin's core, so you should be able to emulate everything supported by the desktop version. But the GUI is rewritten and lacks lots of features. So if you bypass the GUI and just write the configs yourself, everything is fine. You mean I'm able to emulate nunchucks as well by adding them to WiimoteNew.ini? RE: Android Dolphin Emu Manual Fix for Shake & Tilt Support - degasus - 10-24-2015 I haven't tried it, but I think so. RE: Android Dolphin Emu Manual Fix for Shake & Tilt Support - ISuperMarioI - 10-24-2015 (10-24-2015, 12:31 AM)degasus Wrote: I haven't tried it, but I think so. If it's possible, I might even test out Super Mario Galaxy 2 to see how well it runs. RE: Android Dolphin Emu Manual Fix for Shake & Tilt Support - Sonicadvance1 - 10-24-2015 Should work fine as long as you setup the manual configuration correctly. RE: Android Dolphin Emu Manual Fix for Shake & Tilt Support - ISuperMarioI - 10-24-2015 (10-24-2015, 12:47 AM)Sonicadvance1 Wrote: Should work fine as long as you setup the manual configuration correctly. Do I have to add more Wiimote functions like shake and tilt to Dolphin.ini so that WiimoteNew.ini will add them automatically? RE: Android Dolphin Emu Manual Fix for Shake & Tilt Support - hakami55 - 10-24-2015 (10-24-2015, 12:50 AM)ISuperMarioI Wrote:(10-24-2015, 12:47 AM)Sonicadvance1 Wrote: Should work fine as long as you setup the manual configuration correctly. for me I can only change the butten that I don't need it and but it in the tilt or shake option for example I map A as = gamepad A (in the dolphin) thin in wiimotenew.ini I change: Button/A = `Button 22`" cut (`button 22`) and paste in shake/X = the resolute shake/X = `Button 22` know if you press A it shake the problem I face was: 1-you cant add more than the key you mapped in dolphin (11 key only) 2-if you map Button/A = as gamepad A it will be in wiimotenew.ini like: Button/A = `Button 22` and if you map Button/A = as gamepad B it will also be : Button/A = `Button 22` can you pls provide the config for that so we can add it manually? thanks sorry for my English |