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The Twilight Princess HD Project - Printable Version

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+--- Thread: The Twilight Princess HD Project (/Thread-the-twilight-princess-hd-project)

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RE: The Twilight Princess HD Project - Sannakji - 02-22-2016

lol, where to start with THIS post!

That is their roadmap, if they get bored of working on it and want to take a break I'm sure they will. Not one person here (apart from maybe you) would fault them. The re-texturing has already taken several years. Which is perfectly fine.

The biggest issue with your post is your claim that " The art style has changed at least four different times". Firstly, the art style shouldn't be changing AT ALL. Look at the 4K mod for this game; just photos slapped over and treated as textures, and it looks terrible. The art style in this mod has merely got MORE FAITHFUL to the original. That is not a bad thing, and it certainly isn't a weakness on the team's part. I think they've expertly kept the original game's aesthetic and art direction, but given it the graphic fidelity of games released in the present day. This is a fantastic project. Not sure I like the sound of a new temple nor can I imagine how they'd even go about that, but the rest of the project is fantastic. Personally instead of another temple I'd love for the firefly collecting minigames to be stripped out of the game.


RE: The Twilight Princess HD Project - Gamedominator06 - 02-22-2016

(02-22-2016, 06:24 AM)Sannakji Wrote: That is their roadmap, if they get bored of working on it and want to take a break I'm sure they will. Not one person here (apart from maybe you) would fault them. The re-texturing has already taken several years. Which is perfectly fine.
Nothing wrong with pacing yourself. Never said anything about that.

Quote:The biggest issue with your post is your claim that " The art style has changed at least four different times". Firstly, the art style shouldn't be changing AT ALL.
It isn't a claim, it's something tomaya literally did several times over the course of building a pack for this game before disappearing off the map to work privately.

Quote:Look at the 4K mod for this game; just photos slapped over and treated as textures, and it looks terrible. The art style in this mod has merely got MORE FAITHFUL to the original. That is not a bad thing, and it certainly isn't a weakness on the team's part. I think they've expertly kept the original game's aesthetic and art direction, but given it the graphic fidelity of games released in the present day.
This isn't really my issue. I'm not really concerned with how they're doing the art style and I have no particular criticisms there. My hope is that they actually pick a framework and stick with it instead of rebuilding a third of the game's textures and then restarting after numerous attempts. I dunno, I just want their time to be spent well and maybe that's not my place to speak on but I figure if you're going to put in all this effort, you should have something to show for it. I'm not even talking about having something ready for the general public; I'll happily wait for however long it takes for that. It's just that with tomaya's previous changes in direction, melon's post from the last page about how the team has been operating, and then this recent post about not just redoing the art style but implementing -substantial- gameplay changes in, expectations seem to be in the stratosphere.

If they come back and fulfill their promised release dates and especially come through with the gameplay changes, I'll more than welcome eating my own words. I just don't expect much after watching how things have progressed.


RE: The Twilight Princess HD Project - coopmaster - 02-22-2016

True i mean its fine if he takes his time but i just dont get why he doesnt really have any releases.


RE: The Twilight Princess HD Project - Amon1995 - 02-22-2016

Guys this is Tomoya's texture pack and he's in charge of it. It's up to him how he wants to release it, and what sort of changes he wants to make. People shouldn't be coming here just to criticise and say things like "he should be doing this or that, or he should be giving releases", it's his project.

If you're unhappy with this project, go and play Twilight Princess HD on the Wii U, or make your own texture pack.


Peace.


RE: The Twilight Princess HD Project - coopmaster - 02-23-2016

(02-22-2016, 10:12 PM)Amon1995 Wrote: Guys this is Tomoya's texture pack and he's in charge of it. It's up to him how he wants to release it, and what sort of changes he wants to make. People shouldn't be coming here just to criticise and say things like "he should be doing this or that, or he should be giving releases", it's his project.

If you're unhappy with this project, go and play Twilight Princess HD on the Wii U, or make your own texture pack.


Peace.

are we not entitled to say anything? this is more constructive criticism.


RE: The Twilight Princess HD Project - rlaugh0095 - 02-23-2016

(02-22-2016, 09:45 AM)Gamedominator06 Wrote: Nothing wrong with pacing yourself. Never said anything about that.

It isn't a claim, it's something tomaya literally did several times over the course of building a pack for this game before disappearing off the map to work privately.

This isn't really my issue. I'm not really concerned with how they're doing the art style and I have no particular criticisms there. My hope is that they actually pick a framework and stick with it instead of rebuilding a third of the game's textures and then restarting after numerous attempts. I dunno, I just want their time to be spent well and maybe that's not my place to speak on but I figure if you're going to put in all this effort, you should have something to show for it. I'm not even talking about having something ready for the general public; I'll happily wait for however long it takes for that. It's just that with tomaya's previous changes in direction, melon's post from the last page about how the team has been operating, and then this recent post about not just redoing the art style but implementing -substantial- gameplay changes in, expectations seem to be in the stratosphere.

If they come back and fulfill their promised release dates and especially come through with the gameplay changes, I'll more than welcome eating my own words. I just don't expect much after watching how things have progressed.

I think I get where your coming from. Your worried this will be another ura zelda? Smile

I don't think it will go that route btw.

I was in the group for a few months and Tomoya had a great work ethic. There is usually a good reason for hiatuses like waiting on new effects to be implemented into the emulator.

I've seen a few things they are working on at the moment, regarding models, and I was pretty impressed. 


RE: The Twilight Princess HD Project - Gamedominator06 - 02-23-2016

Ura Zelda was perhaps a bit more realistic in actually happening, haha. For one, OoT content modding has been pushed to some degree and it's much easier to mod (relatively speaking of course; still a difficult task).
Heck, I'd wager that major life complications played a big part of that game's cancellation rather than scope, but I digress.

I'm not too worried about the texture pack reaching completion or at least more than satisfactory levels. I know the talent's there for it. The announcement of large gameplay changes and brand new content was much more concerning when you consider that an overwhelming majority of console games have hardly seen any substantial modding beyond textures and the rare few model replacements. Brawl set an incredible precedent that eventually carried over to Mario Kart Wii but overall most games on GCN/Wii are relatively untouched (some SMG experimentation with level design maybe?).

I'm more than willing to have my mind blown if they do have some coding wizards doing serious work though.


RE: The Twilight Princess HD Project - rlaugh0095 - 02-23-2016

I know Tino has helped. I consider him a coding wizard due to the support for phong lighting, depth shaders, tesselation, bump mapping, etc. I think the only other emulator that I saw tesselation in was some test stuff for project 64, so it is quite a feat, and it's all user friendly too. XD


RE: The Twilight Princess HD Project - Roynerer - 02-24-2016

(02-21-2016, 04:47 PM)Gamedominator06 Wrote: That sounds extremely overambitious. I'm going to be totally honest here but it sounds like the project does not have a good scope at all to where this could be completed within a reasonable amount of time without experiencing burnout. The art style has changed at least four different times now which is indicative of instability and now there are promises of not only gameplay changes, but brand new content in a game that has seen very little additive/substantial modding of its own (ie. unlike Brawl).

Unless you have serious assembly-level wizards on the team that we don't know about, I doubt the possibility of this releasing at all. Sorry to sound pessimistic but I've seen dozens upon dozens of overtly ambitious projects never reach completion because their scope was far beyond the understanding of the group producing it. Set realistic goals and don't promise release dates.

I think some stuff need to be made clear Tongue

Some things we've publically promised:

- New Shaders/Effects
- Gameplay Tweaks (i.e. Quick-Transform, R-to-Shield, rebalanced damage values)
- Costumes/Skins
- Enhanced Models
- Glorious 60fps (will be optional)
- 'Upgraded' Soundtrack and SFX
- More Hyrule Field Foliage/Detail
- New Temple

Now, thanks to our *genius* programmers and fiddlers (whom exercise in Assembly language), custom audio/SFX has already been implemented to an extent and the custom model/map importer tool is almost complete. We aren't remodelling the entire game, however. We have already successfully imported maps into the game.
We can also confirm that Tino (Ishiiruka developer) is a part of the team, so you can rest easy on the subject of new shaders and effects. Him being with us also grants us more knowledge on how we work with his build.

You mentioned how there is very little modding of this game, a lack of tools and assets to work with - well, this is the project in where that begins! These tools and assets will be made through this team. It has to kick-off somewhere, right?

Don't worry about the scope of this project, we are very much on a steady path and progressing firmly. The art style changed several times in the past simply because the project was in 'Alpha' stages and it was a natural reaction to building this team, we were all finding our feet and ironing out what we want out of this project. The ground on which we wish to stand has been found.

I personally would like to say that we *do* have serious assembly-level wizards and terrific artists on our team Wink

If you want to keep up to date on how the project is going, catch our weekly Saturday stream over at https://www.youtube.com/channel/UCKxLatSFNVPfPad0FSf8ytw! We discuss the project, answer questions and of course display Tomoya's working on the games textures.

I hope your faith in the project is a little less thin! Of course, don't hesitate if you have any more concerns/questions Smile


RE: The Twilight Princess HD Project - Gamedominator06 - 02-25-2016

Awesome, thanks for the thorough post. I've been a part of the Brawl hacking community on Smashboards for most of its lifetime and I've been very accustomed to major projects starting off with high ambitions and having absolutely none of the creative talent (spare one or two people) to back it. Project M is the one stand-out exception alongside plenty of smaller scale but magnificent custom models, stages and movesets. You can imagine I had an even more difficult time believing that a relatively untouched game (beyond standard fare codes and a few fun ones + texture packs in the works) would receive a major overhaul. However, your list of changes is fairly realistic and any direct effort even just to make 60FPS work would be absolutely phenomenal (I'd love it if some day the same effort could be put into perfecting 60FPS for Xenoblade). I'm still skeptical about adding an entire temple happening but it sounds like there's a good organizational effort behind all of this. Keep at it!