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For those hoping to run supe smash bros on a sandy bridge computer! - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: For those hoping to run supe smash bros on a sandy bridge computer! (/Thread-for-those-hoping-to-run-supe-smash-bros-on-a-sandy-bridge-computer) Pages:
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RE: For those hoping to run supe smash bros on a sandy bridge computer! - FuzzyQuills - 10-16-2015 (10-16-2015, 02:51 AM)KHg8m3r Wrote:(10-15-2015, 09:32 AM)FuzzyQuills Wrote: Speaking of which; how come your posts are in all caps? I haven't checked the driver version as of late, but last I checked it was the most up-to-date version. (that was 3 months ago... probaly should check again! )The issue I'm having now though is constant shader compilation pauses (i.e. there's a massive pause when new effects come on-screen!) Oh and the backend's DirectX (NEVER recommend OpenGL in this case, it is S-L-O-W!) in case you were wondering. I do get lag using 4 players, but 3's okay, and 2 is... perfect. (Except the constant pausing!!!) I also went ahead and tested both Dolphin 5.0 RC and 4.0 7997. (I think that's the build number) I didn't see any real difference... :/ EDIT: Ok, I am downloading the "latest" driver package. (Dare I hope intel's done something in the past few months!) EDIT2: Damn it! looks like I can't update any further...
RE: For those hoping to run supe smash bros on a sandy bridge computer! - Helios - 10-16-2015 Our OGL backend is more accurate and faster in many cases over D3D. Especially on nvidia hardware. AMD and Intel users should probably use D3D because their OGL drivers aren't the best. Don't say you should never recommend a backend, I don't think you understand why it's slow. RE: For those hoping to run supe smash bros on a sandy bridge computer! - FuzzyQuills - 10-16-2015 (10-16-2015, 09:07 AM)helios747 Wrote: Our OGL backend is more accurate and faster in many cases over D3D. Especially on nvidia hardware. That's why i said "in this case" maning my iGPU, of which definitely sucks on dolphin OpenGL. ![]() EDIT: I FINALLY WORKED OUT MY SHADER COMPILE PAUSES!!! Is it because you guys switched to using GLSL/HLSL? I found that CG compiles faster on my machine in any app. :/ |