Dolphin, the GameCube and Wii emulator - Forums
Removing shader generation stutter using modern APIs - Printable Version

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+--- Thread: Removing shader generation stutter using modern APIs (/Thread-removing-shader-generation-stutter-using-modern-apis)

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RE: Removing shader generation stutter using modern APIs - degasus - 11-02-2015

(11-02-2015, 02:57 AM)Shished Wrote: Will low level API actually help in this situation?
Maybe, we'll see. As far as I know, their main reason to use DX12 is because they want to learn it. And I'm totally pleased for it. So we *will* see if it's better. Everyone who is upset of this decision may just write another GPU backend Wink


RE: Removing shader generation stutter using modern APIs - Shished - 11-27-2015

Looks like decaf-emu devs dropped DX12 support in favor of openGL 4.5
Quote:OpenGL 4.5 (using direct state access everywhere, may be available on older OpenGL versions as an extension)