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Removing shader generation stutter using modern APIs - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: Removing shader generation stutter using modern APIs (/Thread-removing-shader-generation-stutter-using-modern-apis) |
RE: Removing shader generation stutter using modern APIs - degasus - 11-02-2015 (11-02-2015, 02:57 AM)Shished Wrote: Will low level API actually help in this situation?Maybe, we'll see. As far as I know, their main reason to use DX12 is because they want to learn it. And I'm totally pleased for it. So we *will* see if it's better. Everyone who is upset of this decision may just write another GPU backend
RE: Removing shader generation stutter using modern APIs - Shished - 11-27-2015 Looks like decaf-emu devs dropped DX12 support in favor of openGL 4.5 Quote:OpenGL 4.5 (using direct state access everywhere, may be available on older OpenGL versions as an extension) |