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Any way to view what causes events in games? - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: Any way to view what causes events in games? (/Thread-any-way-to-view-what-causes-events-in-games) |
Any way to view what causes events in games? - BtheDestroyer - 09-01-2015 Not sure if this belongs here, or if it's even possible, but I'm wanting to speedrun a game and I'm wanting to see if any sequence breaks are possible. To do this, I'm wanting to check to see what values in RAM are required for events to be triggered (IE: What values are required for a room to be accessible). I'm trying to speedrun a game and got inspired by the brokenness of Donkey Kong 64 and the fact that you only need to beat two out of the eight levels to beat the game and the fact that you can use a glitch to get all of the upgrades in the game from the menu, so I wanted to see if something similar was possible in other games. RE: Any way to view what causes events in games? - Red Buzzy Beetle - 09-01-2015 If you want to do something like find out how events are triggered in-game, disassembling the game in order to determine what code and values controls which functions might be the only way to go about it. Unless someone has already made a data/RAM map of the game, that is. I suppose that some cases you may be able to tell what triggers events happen easily enough in-game, mind you. Also, what game is it you are trying to speedrun? Maybe someone has already found a thing or two out regarding event triggers in that game. |