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Motion plus implementation - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: Motion plus implementation (/Thread-motion-plus-implementation) |
Motion plus implementation - Khaztaroth315 - 08-24-2015 Is there a simple way to just tell the wii games running on dolphin that there's a motion plus device connected. Not necessarily being precise or anything just a option to activate for games that look for it. I know that there was a version that came with it, but it's for me it constantly crashes, besides it's really old. Probably this has been discussed before but I'm not talking about full-completely-perfect-no-error-ever implementation, just something like "Yes game i have the thing plugged in, let me play" kind of option. I would do it myself... but my hands are all messed up (Jk i now nothing about codding) RE: Motion plus implementation - JosJuice - 08-24-2015 No, there isn't. Also, if you would've had something that only could tell games that a MotionPlus is connected, you wouldn't be able to use the motion controls. A full implementation is needed for that. RE: Motion plus implementation - Khaztaroth315 - 08-24-2015 Oh, i see... well, had to ask thanks for the reply, even if it crushed my hopes RE: Motion plus implementation - KHg8m3r - 08-24-2015 Just get a real Wiimote with MotionPlus, and pair it to the computer with either Bluetooth or a Dolphin Bar RE: Motion plus implementation - degasus - 08-24-2015 Khaztaroth315: Feel free to open a PR with an emulated wiimotion sensor. As long as it uses all of our input common stuff, I think it will be accepted. But don't think you'll be able to use it to play games... |