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Super Smash Bros Brawl/Project M Executable memory ended up above 2gb - Printable Version

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+--- Thread: Super Smash Bros Brawl/Project M Executable memory ended up above 2gb (/Thread-super-smash-bros-brawl-project-m-executable-memory-ended-up-above-2gb)



Super Smash Bros Brawl/Project M Executable memory ended up above 2gb - Rich87 - 08-21-2015

Hello I've been having an issue with this game where after a little while of playing I get a popup box saying "Executable memory ended up above 2gb". After I hit ok it goes back in game but the performance is hit severely going from a solid 60fps to 40fps. A minute later I get the same message again and clicking ok drops the framerate even more to 20fps. The third time I get the error it crashes the emulator. Is there a fix for this? I notice I get the error message faster the more players I have on the stage. I'm using the latest dolphin build 4.0-7373.
My Specs:
Intel i7-4710HQ @ 2.50GHz
GeForce GTX 970m
16GB RAM


RE: Super Smash Bros Brawl/Project M Executable memory ended up above 2gb - Helios - 08-21-2015

Do you have any special modifications applied to your copy of project M? What method are you using to run project M?


RE: Super Smash Bros Brawl/Project M Executable memory ended up above 2gb - Rich87 - 08-22-2015

I'm using project m 3.6 with no modifications using the homebrew method. I have a virtual sd card made with project m (placed in "Documents\Dolphin Emulator\Wii") and launch gecko through boot.elf.