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Setting offset for .dtm file - Printable Version

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Setting offset for .dtm file - finap13 - 08-03-2015

During my TAS of Wario World, I clicked the "Start Recording" button around 300 frames after the game started. Because of this, all the inputs are offset, meaning the TAS does not work at all (because its using input that's 300 frames ahead). Is it possible to add an offset to the .dtm file? Or to the "play recording setting"?

Sorry for nooblet question, I'm rather new to this TAS environment.


RE: Setting offset for .dtm file - JosJuice - 08-03-2015

Try hex-editing in 8 * 300 bytes at 0x100 in the DTM. If you want details about the format, it's available at http://tasvideos.org/DTM.html


RE: Setting offset for .dtm file - finap13 - 08-03-2015

(08-03-2015, 03:39 AM)JosJuice Wrote: Try hex-editing in 8 * 300 bytes at 0x100 in the DTM. If you want details about the format, it's available at http://tasvideos.org/DTM.html

I understand how this works, but is there a more stable way of offsetting the frame data?


RE: Setting offset for .dtm file - JosJuice - 08-03-2015

Not as far as I know.


RE: Setting offset for .dtm file - finap13 - 08-03-2015

(08-03-2015, 03:55 AM)JosJuice Wrote: Not as far as I know.
Are there any hex editors (preferrably Linux-compatible) which easily support inserting x bytes? The hex editor "ghex" which came bundled with my Linux distribution only supports an "insert mode", meaning I would have to insert 2,400 null bytes manually.