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C-Stick In Project M - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Controllers (https://forums.dolphin-emu.org/Forum-controllers) +--- Thread: C-Stick In Project M (/Thread-c-stick-in-project-m) |
C-Stick In Project M - shangry - 08-02-2015 So has anyone actually found a solid solution for this yet? A lot of people have figured out that you need to set a deadzone for your GameCube controller on the C-Stick when it doesn't work correctly. Only problem is, you can't set deadzones using the direct connect feature in Dolphin. It seems that this only happens in Project M/Brawl because it NEEDS a deadzone, or something like that. But we can't set the deadzones with direct connect. So is there any fix to this? Or are we doomed to live without C-Sticks forever...? :l RE: C-Stick In Project M - bbbunit - 08-07-2015 I have this issue too (I'm on a mac with a mayflash, have also tested on windows). However, for certain ports and controllers, this seems to work perfectly. It registers all my c stick actions, and other times it does not work at all (typical deadzone issue where it registers it once and never again). And the c-stick works perfectly in the CSS. Is there that much difference between running Brawl/PM on Dolphin vs running it on the Wii. I'm curious if the Wii had some fix that made the c-stick work perfectly. I'm thinking there could be 2 solutions: 1) Dolphin possibly adds better deadzone support for the native support 2) PM removes the limitation where the c-stick has to be reset perfectly to reuse the c-stick |