Dolphin, the GameCube and Wii emulator - Forums
C-Stick In Project M - Printable Version

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+--- Thread: C-Stick In Project M (/Thread-c-stick-in-project-m)



C-Stick In Project M - shangry - 08-02-2015

So has anyone actually found a solid solution for this yet? A lot of people have figured out that you need to set a deadzone for your GameCube controller on the C-Stick when it doesn't work correctly.
Only problem is, you can't set deadzones using the direct connect feature in Dolphin.
It seems that this only happens in Project M/Brawl because it NEEDS a deadzone, or something like that. But we can't set the deadzones with direct connect.
So is there any fix to this? Or are we doomed to live without C-Sticks forever...? :l


RE: C-Stick In Project M - bbbunit - 08-07-2015

I have this issue too (I'm on a mac with a mayflash, have also tested on windows). However, for certain ports and controllers, this seems to work perfectly. It registers all my c stick actions, and other times it does not work at all (typical deadzone issue where it registers it once and never again). And the c-stick works perfectly in the CSS.

Is there that much difference between running Brawl/PM on Dolphin vs running it on the Wii. I'm curious if the Wii had some fix that made the c-stick work perfectly. I'm thinking there could be 2 solutions:
1) Dolphin possibly adds better deadzone support for the native support
2) PM removes the limitation where the c-stick has to be reset perfectly to reuse the c-stick