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Doplhin Direct3D9 Video backed and Clear Code cache - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Doplhin Direct3D9 Video backed and Clear Code cache (/Thread-doplhin-direct3d9-video-backed-and-clear-code-cache) |
Doplhin Direct3D9 Video backed and Clear Code cache - iGrey - 07-26-2015 Ok so i just downloaded the Dolphin Emulator and as i tried to start a game whit it there is just a yellow text whit those 2 things Grafikcard: AMD Radeon HD 6870 DirectX Version: DirectX 11 Processor: Intel® Core i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz Dolphin 3.5 64x Bit and 4.0-7103 4.0-7103 Error: Option ''EFBEmulateFomatChanges'' is Overwritten by Game.ini and the Direct3D Error Sorry for my Bad English i try my best but i cannot promis anything RE: Doplhin Direct3D9 Video backed and Clear Code cache - Shonumi - 07-26-2015 We do not support Dolphin 3.5 anymore. Please use 4.0.2 at a minimum or preferably upgrade to the latest developer builds such as 4.0-7103. RE: Doplhin Direct3D9 Video backed and Clear Code cache - iGrey - 07-26-2015 (07-26-2015, 10:40 PM)Shonumi Wrote: We do not support Dolphin 3.5 anymore. Please use 4.0.2 at a minimum or preferably upgrade to the latest developer builds such as 4.0-7103. Tried this one aswell it has the Same Error.. can you call it error message? i guess so So i tried it whit that build aswell but yea.. same exsept that something is overwriting the game.ini RE: Doplhin Direct3D9 Video backed and Clear Code cache - Shonumi - 07-27-2015 The first error "Error: Option ''EFBEmulateFomatChanges'' is not a problem. It just means Dolphin is using default settings from the game.ini. It is supposed to do that, so do not worry. The second error about Direct3D, however, is a big issue. Can you take a screenshot of the error and show us? Also, what happens when you switch to OpenGL? |